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  2. AlphaZero - Wikipedia

    en.wikipedia.org/wiki/AlphaZero

    AlphaZero (AZ) is a more generalized variant of the AlphaGo Zero (AGZ) algorithm, and is able to play shogi and chess as well as Go. Differences between AZ and AGZ include: [2] AZ has hard-coded rules for setting search hyperparameters. The neural network is now updated continually. AZ doesn't use symmetries, unlike AGZ.

  3. Computer chess - Wikipedia

    en.wikipedia.org/wiki/Computer_chess

    Computer chess IC bearing the name of developer Frans Morsch (see Mephisto). Chess machines/programs are available in several different forms: stand-alone chess machines (usually a microprocessor running a software chess program, but sometimes as a specialized hardware machine), software programs running on standard PCs, web sites, and apps for mobile devices.

  4. AlphaGo versus Lee Sedol - Wikipedia

    en.wikipedia.org/wiki/AlphaGo_versus_Lee_Sedol

    Kasparov's loss to Deep Blue is considered the moment a computer became better than humans at chess. [17] AlphaGo is significantly different from previous AI efforts. Instead of using probability algorithms hard-coded by human programmers, AlphaGo uses neural networks to estimate its probability of winning.

  5. Moravec's paradox - Wikipedia

    en.wikipedia.org/wiki/Moravec's_paradox

    The main lesson of thirty-five years of AI research is that the hard problems are easy and the easy problems are hard. The mental abilities of a four-year-old that we take for granted – recognizing a face, lifting a pencil, walking across a room, answering a question – in fact solve some of the hardest engineering problems ever conceived...

  6. Deep Blue (chess computer) - Wikipedia

    en.wikipedia.org/wiki/Deep_Blue_(chess_computer)

    Deep Blue was a chess-playing expert system run on a unique purpose-built IBM supercomputer.It was the first computer to win a game, and the first to win a match, against a reigning world champion under regular time controls.

  7. Arimaa - Wikipedia

    en.wikipedia.org/wiki/Arimaa

    Arimaa / ə ˈ r iː m ə / ⓘ (ə-REE-mə) is a two-player strategy board game that was designed to be playable with a standard chess set and difficult for computers while still being easy to learn and fun to play for humans.

  8. AlphaGo - Wikipedia

    en.wikipedia.org/wiki/AlphaGo

    Go is considered much more difficult for computers to win than other games such as chess, because its strategic and aesthetic nature makes it hard to directly construct an evaluation function, and its much larger branching factor makes it prohibitively difficult to use traditional AI methods such as alpha–beta pruning, tree traversal and heuristic search.

  9. 5D Chess with Multiverse Time Travel - Wikipedia

    en.wikipedia.org/wiki/5D_Chess_with_Multiverse...

    5D Chess with Multiverse Time Travel (stylized in start case) is a 2020 chess variant video game released for Microsoft Windows, macOS, and Linux by American studio Thunkspace. Its titular mechanic, multiverse time travel , allows pieces to travel through time and between timelines in a similar way to how they move through ranks and files .

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