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Psionics are primarily distinguished, in most popular gaming systems, by one or more of the following: Magical or super/meta human-like abilities including: . Extrasensory perception – learn secrets long forgotten, to glimpse the immediate future and predict the far future, to find hidden objects, and to know what is normally unknowable.
The primary game mechanic in Psi-Ops is the use of six different psychic abilities: telekinesis, remote viewing, mind drain, mind control, pyrokinesis, and aura view. These abilities are unlocked throughout the game and used in conjunction with stealth and third-person shooter gameplay to combat enemies and solve puzzles.
Psychic surgery – The ability to remove disease or disorder within or over the body tissue via an "energetic" disruption that heals immediately afterward. [8] Pyrokinesis – The ability to control flames, fire, or heat using one's mind. Psychic hold – The ability to throw an electric current like a rope. [citation needed]
What are psychic and medium abilities? Psychics are individuals who claim to perceive information outside of the known human senses (sight, hearing, taste, smell, touch) with a sixth sense ...
The book contains over 150 psionic powers, and includes an entire chapter on psychic combat. [1] The book also includes psionic monsters, such as the thought eater and cerebral parasite. [1] The book has a discussion of society's reaction to psionicists, and a section describing the role of psionics in various TSR campaign settings. [1]
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Psychic abilities To solve the various puzzles during search gameplay, the player must use the protagonist's psychic abilities. In Cruise in the Distant Sea , Hitomi Akeneno's clairvoyance and telekinesis take the form of sections where the player must use clairvoyance to look behind a limited area of a surface.