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Programming involves activities such as analysis, developing understanding, generating algorithms, verification of requirements of algorithms including their correctness and resources consumption, and implementation (commonly referred to as coding [1] [2]) of algorithms in a target programming language.
In software engineering, a software development process or software development life cycle (SDLC) is a process of planning and managing software development.It typically involves dividing software development work into smaller, parallel, or sequential steps or sub-processes to improve design and/or product management.
Program lifecycle phases are the stages a computer program undergoes, from initial creation to deployment and execution. The phases are edit time, compile time, link time, distribution time, installation time, load time, and run time. Lifecycle phases do not necessarily happen in a linear order, and they can be intertwined in various ways.
Computer programming or coding is the composition of sequences of instructions, called programs, that computers can follow to perform tasks. [1] [2] It involves designing and implementing algorithms, step-by-step specifications of procedures, by writing code in one or more programming languages.
A systems development life cycle is composed of distinct work phases that are used by systems engineers and systems developers to deliver information systems.Like anything that is manufactured on an assembly line, an SDLC aims to produce high-quality systems that meet or exceed expectations, based on requirements, by delivering systems within scheduled time frames and cost estimates. [3]
The waterfall model is a breakdown of developmental activities into linear sequential phases, meaning that each phase is passed down onto each other, where each phase depends on the deliverables of the previous one and corresponds to a specialization of tasks. [1] This approach is typical for certain areas of engineering design.
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A software development methodology is a framework that is used to structure, plan, and control the life cycle of a software product. Common methodologies include waterfall, prototyping, iterative and incremental development, spiral development, agile software development, rapid application development, and extreme programming.