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The first generation (generation I) of the Pokémon franchise features the original 151 fictional species of monsters introduced to the core video game series in the 1996 Game Boy games Pocket Monsters Red, Green and Blue (known as Pokémon Red, Green and Blue outside of Japan).
Bulbasaur was created by Atsuko Nishida, a character designer for Pocket Monsters Red and Blue, which she described as "working backwards" by basing it off the established Venusaur design. [1] Afterwards, the design was finalized by lead artist Ken Sugimori who, towards the end of development, drew the promotional art of all the species to give ...
If the system does not have a palette stored for a game, it defaults to the "Dark green" palette (see below). The player can also choose one of 12 false color palettes. Type 1 games can have from 4 to 10 colors, four are for the background plane palette and there are two more hardware sprite plane palettes, with three colors plus transparent each.
A color chart or color reference card is a flat, physical object that has many different color samples present. They can be available as a single-page chart, or in the form of swatchbooks or color-matching fans. Typically there are two different types of color charts: Color reference charts are intended
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White is the lightest color and a balanced additive combination of all the colors of the visible light spectrum, or of a pair of complementary colors, or of three or more colors, such as additive primary colors. It is a neutral or achromatic color (without chroma), like black and gray
The contrast ranges from black at the weakest intensity to white at the strongest. [1] Grayscale images are distinct from one-bit bi-tonal black-and-white images, which, in the context of computer imaging, are images with only two colors: black and white (also called bilevel or binary images). Grayscale images have many shades of gray in between.
In the 10-color multicolor mode, a single pixel of every 4×8 block (a character cell) may have any of four colors: the background color, the auxiliary color (both shared for the entire screen and selectable among the entire palette), the same color as the overscan border (also a shared color) or a free foreground color, both selectable among ...