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Simplygon is 3D computer graphics software for automatic 3D optimization, based on proprietary methods for creating levels of detail (LODs) through Polygon mesh reduction and other optimization techniques.
Polygon Cruncher software is running on Windows operating system.It is available as a plugin for: . Autodesk 3ds Max; Autodesk Maya; Newtek Lightwave; 3DBrowser. In the 3D Photo Browser, Polygon Cruncher is able to simplify various 3D formats such as Maya, Wavefront, TrueSpace, SketchUp, XSI, COLLADA, DXF, etc.
In computer graphics, tessellation is the dividing of datasets of polygons (sometimes called vertex sets) presenting objects in a scene into suitable structures for rendering. Especially for real-time rendering , data is tessellated into triangles , for example in OpenGL 4.0 and Direct3D 11 .
Sketch based modeling is a user-friendly interface for constructing low-detail models quickly, while 3D scanners can be used to create high detail meshes based on existing real-world objects in an almost automatic way. These devices are very expensive, and are generally only used by researchers and industry professionals but can generate high ...
Visual attributes of 3D scene and model like lights, textures, and/or materials are supported. Product and Manufacturing Information (PMI), Precise Part definitions (BRep), additional metadata, and a variety of representation configurations are supported. The JT format is designed to be streamable. [2]: 17
Polygon Mesh Processing by Mario Botsch et al. is a textbook on the topic of Geometry Processing. [1]Geometry processing is an area of research that uses concepts from applied mathematics, computer science and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation and transmission of complex 3D models.
The Weiler–Atherton is a polygon-clipping algorithm. It is used in areas like computer graphics and games development where clipping of polygons is needed. It allows clipping of a subject or candidate polygon by an arbitrarily shaped clipping polygon/area/region. It is generally applicable only in 2D.
ZBrush is used for creating "high-resolution" models (ie. models that reach 40+ million polygons) for use in movies, games, and animations, by companies ranging from ILM [1] [2] and Wētā FX, [3] to Epic Games and Electronic Arts. [4] ZBrush uses dynamic levels of resolution to allow sculptors to make global or local changes to their models.
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