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Hollow Earth Expedition, inspired by the pulp fiction of Jules Verne, Arthur Conan Doyle, and Edgar Rice Burroughs [1] is a role-playing game set in 1936 in which everything on the surface of Earth appears normal, but an entirely different world replete with dinosaurs, Amazons, 18th-century pirates, [1] Atlantean artifacts, and deadly flora lies beneath the Earth's surface.
This is a list of Apple IIGS games. While backwards compatible for running most Apple II games, the Apple IIGS has a native 16-bit mode with support for graphics, sound, and animation capabilities that surpass the abilities of the earlier Apple II.
I Am Dead is a puzzle adventure video game from independent British developer Hollow Pond. It was published by Annapurna Interactive on October 8, 2020, for Microsoft Windows and Nintendo Switch. [1]
Simulation/sports Commercial 10.3.9–10.4.11 Championship Manager 2007 (VP) Virtual Programming Simulation/sports Commercial 10.3.9–10.5.8 Championship Manager 2008 (VP) Virtual Programming Simulation/sports Commercial 10.3.9 or higher Championship Manager 2010 (VP) Virtual Programming Simulation/sports Commercial 10.5.7 or higher
Hyperdimension Neptunia (超次元ゲイム ネプテューヌ, Chōjigen Geimu Neputyūnu, lit."Super Dimensional Game Neptune") is a series of role-playing video games produced by Compile Heart and Idea Factory, which revolves around and parodies the real-life video gaming industry and other forms of Japanese culture.
The following is a list of games that have been announced for release or released on the Xbox Series X and Xbox Series S.Both were released on November 10, 2020. The Xbox Series X and Series S have full backward compatibility with Xbox One games as well as several Xbox 360 and original Xbox games that were supported on the Xbox One, excluding those that use Kinect. [1]
Asmodee (formerly known as Asmodée Editions) is a French publisher of board games, card games and role-playing games (RPGs). Founded in 1995 to develop their own games and to publish and distribute for other smaller game developers, they have since acquired numerous other board game publishers.
In his Iowa State dormitory in 1975, Rasmussen began to develop and playtest an espionage simulation with his friends, and the next year he wrote to TSR to see if the game could be published; he received a response letter from Mike Carr wishing to review the game, and by the next year the simulation had the working title of Top Secret, which was eventually accepted for publication in 1978.