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On June 7, 2021, at the Apple Worldwide Developers Conference, Xcode version 13 was announced; a beta version was released the same day. The new version introduced support for Swift 5.5 and requires macOS 11.3 or later. Xcode 13 contains SDKs for iOS / iPadOS 15, macOS 12, watchOS 8, and tvOS 15.
Swift 1.1 was released on October 22, 2014, alongside the launch of Xcode 6.1. [30] Swift 1.2 was released on April 8, 2015, along with Xcode 6.3. [31] Swift 2.0 was announced at WWDC 2015, and was made available for publishing apps in the App Store on September 21, 2015. [32] Swift 3.0 was released on September 13, 2016. [33]
Apple A6 and A6X – Bali, with Swift cores; Apple A7 – Alcatraz, with Cyclone cores; Apple A8 – Fiji, with Typhoon cores; Apple A8X – Capri, with Typhoon cores; Apple A9 – Maui , Malta , with Twister cores; Apple A9X – Elba, with Twister cores; Apple A10 Fusion – Cayman, with 2 Hurricane cores and 2 Zephyr cores
A sample Xcode project is created with C source code to initialize OpenGL (using the GLUT library) and run the shader program. Note that this program is no longer recommended for editing GLSL shaders as "GLSLEditorSample," available as an example program, is generally regarded as superior.
Swift Playgrounds is an educational tool and development environment for the Swift programming language developed by Apple Inc., initially announced at the WWDC 2016 conference. [1] It was introduced as an iPad application alongside iOS 10 , with a macOS version introduced in February 2020. [ 2 ]
An open-source compiler that includes a static analyzer. As of version 3.2, this analyzer is included in Xcode. [2] [3] Coccinelle: 2021-09-06 (1.1.1) Yes; GPLv2 — C — — — — — An open-source source code pattern matching and transformation. Code Dx (Defunct 2021) 2015-01-15 No; proprietary — C, C++, C# Java, JSP, Scala: JavaScript ...
Xcode provides interfaces to compilers that support several programming languages including C, C++, Objective-C, and Swift. For the Mac transition to Intel processors , it was modified so that developers could build their applications as a universal binary , which provides compatibility with both the Intel-based and PowerPC-based Macintosh ...
Apple first shipped LLVM-based technology in the 10.5 (and 10.4.8) OpenGL stack as a just-in-time (JIT) compiler, shipped the llvm-gcc compiler in the integrated development environment (IDE) Xcode 3.1, Clang 1.0 in Xcode 3.2, Clang 2.0 (with C++ support) in Xcode 4.0, and LLDB, libc++, assemblers, and disassembler technology in later releases.