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  2. Template:User Item Asylum - Wikipedia

    en.wikipedia.org/wiki/Template:User_Item_Asylum

    What links here; Related changes; Upload file; Special pages; Permanent link; Page information; Get shortened URL; Download QR code

  3. Asylum (1981 video game) - Wikipedia

    en.wikipedia.org/wiki/Asylum_(1981_video_game)

    BYTE stated that "Not only is [Asylum] a devious game, it is a very good buy for the money". [3] PC Magazine stated that the game's use of graphics "is one of the features that makes it more exciting than Adventure". While criticizing its copy protection, the reviewer liked the time limit and stated that her daughter found the game "cool". [4]

  4. Category:Asylum Entertainment games - Wikipedia

    en.wikipedia.org/wiki/Category:Asylum...

    Wikidata item; Appearance. move to sidebar hide. Help. This category lists video games developed by Asylum Entertainment. Pages in category "Asylum Entertainment ...

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  6. Asylum (upcoming video game) - Wikipedia

    en.wikipedia.org/wiki/Asylum_(upcoming_video_game)

    Asylum is an upcoming horror video game developed by Senscape, an independent video game developer located in Buenos Aires, Argentina. The game is being authored by Agustín Cordes, who previously designed the game Scratches for the now-defunct developer Nucleosys . [ 1 ]

  7. Item (game terminology) - Wikipedia

    en.wikipedia.org/wiki/Item_(game_terminology)

    In Minecraft, items range from weapons to tools to miscellaneous things like music discs or spawn eggs. While no items are required for completion of puzzles or to access certain areas, they are mandatory for progression in the game and for defeating the bosses. Another generic item needed to progress through dungeons in adventure games is the key.

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  9. Asylum (role-playing game) - Wikipedia

    en.wikipedia.org/wiki/Asylum_(role-playing_game)

    Asylum is a post-apocalyptic role-playing game set in the United States in the near future. [1] It was published in 1996 as a 176-page perfect-bound softcover book, designed by Aaron Rosenberg, and edited by Alex Kolker and Amy Sparks, with cover art by Rosenberg and John Berg.