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  2. JumpStart Toddlers - Wikipedia

    en.wikipedia.org/wiki/JumpStart_Toddlers

    JumpStart Toddlers is a 1996 educational video game, the fourth within the JumpStart franchise. An enhanced version was released in 2000. While the game itself received generally positive reviews, much of the commentary surrounding this title was as a key example of a burgeoning controversial lap-ware video gaming market, targeting children aged 5 and under.

  3. Reader Rabbit Playtime for Baby - Wikipedia

    en.wikipedia.org/.../Reader_Rabbit_Playtime_for_Baby

    Reader Rabbit Playtime for Baby is an educational video game, part of the Reader Rabbit series, developed by Mattel Interactive and published by The Learning Company in 1999. The game was designed for children aged 9 to 24 months as a software called "Lapware". [2] The game also comes with an extra CD containing songs. [3]

  4. Babyz - Wikipedia

    en.wikipedia.org/wiki/Babyz

    At release, there were 15 babyz the players could adopt and care for, as well as various toys that babyz could interact with. There are different rooms to explore and numerous clothing items. Babyz reused some of the Petz toyz and had a similar home setting for its play scenes.

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  7. Reader Rabbit Toddler - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit_Toddler

    Users are free to click on objects without being prompted, allowing for flexible exploration. Children are able to bridge together the keyboard inputs and screen outputs in the gameplay. Much younger children are recommended to experience the game with an older sibling or adult who will give them adequate help.

  8. Reader Rabbit's Ready for Letters - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit's_Ready_for...

    The game allows for free exploration and offers activities that enable children to begin learning to read. [3] The modules included teach shape recognition, matching and basic word skills. [1] The digitized voices encourage direction, exercises listening comprehension and helps tie language to words. The concept of cause-and-effect is ...

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