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The set of APIs used to compile, link, and pass parameters to GLSL programs are specified in three OpenGL extensions, and became part of core OpenGL as of OpenGL Version 2.0. The API was expanded with geometry shaders in OpenGL 3.2, tessellation shaders in OpenGL 4.0 and compute shaders in OpenGL 4.3. These OpenGL APIs are found in the extensions:
Texture objects, Vertex Arrays 1.2 March 16, 1998 3D textures, BGRA and packed pixel formats, [47] introduction of the imaging subset useful to image-processing applications 1.2.1 October 14, 1998 A concept of ARB extensions 1.3 August 14, 2001 Multitexturing, multisampling, texture compression: 1.4 July 24, 2002 Depth textures, GLSlang [48] 1.5
In addition, a $1 move in the smallest component of the DJIA has the same effect as a $1 move in the largest component of the average. For example, during September–October 2008, former component AIG 's reverse split-adjusted stock price collapsed from $22.76 on September 8 to $1.35 on October 27; contributing to a roughly 3,000-point drop in ...
1.3 GHz 32 EUs 35 W $ 439 Core i7: 11700K 3.6 GHz 4.6 GHz 4.9 GHz 5.0 GHz 125W $ 399 11700KF - $ 374 11700 2.5 GHz 4.4 GHz 4.8 GHz 4.9 GHz UHD 750: 1.3 GHz 32 EUs 65W $ 323 11700F - $ 298 11700T 1.4 GHz 3.6 GHz 4.5 GHz 4.6 GHz UHD 750: 1.3 GHz 32 EUs 35 W $ 323 Core i5: 11600K 6 (12) 3.9 GHz 4.6 GHz 4.9 GHz N/A 12 MB 125 W $ 262 11600KF - $ 237 ...
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