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Final Fantasy XII, a role-playing video game released by Square Enix in 2006, revolves around the attempt to liberate the kingdom of Dalmasca from the Archadian Empire. The story is told through the eyes of Vaan, an orphan who wishes to be a sky pirate, and other characters he encounters throughout his adventure.
A Square Enix conference report stated that Final Fantasy XII sold more than 2.38 million copies in Japan in the two weeks since its March 16, 2006, release. [140] In North America, Final Fantasy XII shipped approximately 1.5 million copies in its first week. [141] It was the fourth best-selling PlayStation 2 game of 2006 worldwide. [142]
Final Fantasy XII character redirects to lists (15 P) Pages in category "Final Fantasy XII characters" The following 3 pages are in this category, out of 3 total.
Vaan was conceptualized as the main character for Final Fantasy XII in order to contrast the older hero from Square's previous title Vagrant Story as a result of negative feedback received by fans. Critical reception to Vaan's character has been mixed as a result of his lack of involvement with Final Fantasy XII ' s plot, although various video ...
Final Fantasy XII: Revenant Wings [a] is a 2007 tactical role-playing game developed by Think & Feel and Square Enix and published by Square Enix for the Nintendo DS.It is a stand-alone sequel to the 2006 PlayStation 2 role-playing video game Final Fantasy XII.
Final Fantasy XIII [b] is a 2009 role-playing video game developed and published by Square Enix for the PlayStation 3 and Xbox 360 consoles and later for Windows (in 2014). ). Released in Japan in December 2009 and international in March 2010, it is the thirteenth title in the mainline Final Fantas
Fran (Japanese: フラン, Hepburn: Furan) is a character in the Final Fantasy series of video games. She is a member of the Viera race, a group of rabbit-like humanoid people. She appears in Final Fantasy XII, having left her tribe and worked as a copilot to the pirate Balthier. Her character design was created by Akihiko Yoshida.
Final Fantasy XII was released in 2006 for the PlayStation 2 and uses only half as many polygons as Final Fantasy X, in exchange for more advanced textures and lighting. [140] [141] It also retains the freely rotating camera from XI. Final Fantasy XIII and XIV both make use of Crystal Tools, a middleware engine developed by Square Enix. [142] [143]
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