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FIFA 14 is a football simulation video game developed by EA Canada and published by Electronic Arts worldwide under the EA Sports label. It was released in September 2013 for the PlayStation 2, PlayStation 3, PlayStation Portable, PlayStation Vita, Xbox 360, Wii, Nintendo 3DS and Windows. [6]
The game includes all 12 venues used at the 2014 FIFA World Cup, as well as stadiums from each qualifying region and a range of "generic" stadiums. There's also an EA-licensed collectible card game for Android and iOS: 2014 FIFA World Cup Brazil World-class Soccer. The game is released in Japan and mainland China only. [2]
The game contains all of the 204 national teams that took part in the 2014 FIFA World Cup qualification process. The national teams of Bhutan, Brunei, Guam, Mauritania, Mauritius and South Sudan, all of which did not participate in World Cup qualifying, despite being FIFA members, do not feature in the game.
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As for the team selection, the game features, for the first time, the top leagues from Argentina, Chile and Colombia, the first time South American leagues other than the Brazilian one are featured in a FIFA game. The PC version does not feature the Ignite engine (which will be exclusive to the PlayStation 4 and Xbox One releases); rather than ...
FIFA 12 (titled FIFA Soccer 12 in North America) is a football simulation video game developed by EA Canada and published by Electronic Arts worldwide under the EA Sports label. It was released in September 2011 on consoles for PlayStation 2 , PlayStation 3 , Xbox 360 and Wii ; on handhelds for PlayStation Portable , Nintendo 3DS , Xperia Play ...
2010 FIFA World Cup South Africa is the official video game for the 2010 FIFA World Cup, published by EA Sports [1] and available on iOS and all major seventh-generation platforms except the Nintendo DS. Announced in January 2010 during an interview with one of the producers of the game, it was released 27 April 2010 in North America.
Gameplay changes on FIFA 19 include the new "Active Touch System"— an overhaul of player control, "timed finishing"— where the kick button may be pressed a second time to determine the exact moment the ball is actually kicked, [6] "50/50 battles"— a system for determining how likely a player will win loose balls, and "Dynamic Tactics"— which allows players to configure strategies, and ...