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Best of the Original Mac Games Volume 1: Freeverse: Arcade Commercial 10.3–10.4.11 Betty’s Beer Bar: Mystery Studio Arcade Digital download 10.1–10.4.11 Between the Worlds: Beyond Dark Castle: Silicon Beach Software 1987 Platforming Commercial 1–8 Beyond Divinity: Larian Studios 2004 RPG Commercial Beyond the Red Line: 2007 Space ...
Air Warrior (video game) Airburst (video game) Akakliké; Al Unser Jr. Arcade Racing; Alice: An Interactive Museum; Alien Nations; Allied General; Alone in the Dark (1992 video game) Alone in the Dark 2 (video game) Alone in the Dark 3; Alter Ego (1986 video game) Alternate Reality (series) Alternate Reality: The City; Amazon (video game ...
Macintosh game covers (2 C, 86 F) M. MacOS games (5 C, 2,980 P) S. Screenshots of Macintosh games (462 F) ScummVM-supported games (1 C, 235 P) Pages in category ...
The licensing deal between the original game developer and the porting house may be a flat one-time payment, a percentage of the profits from the Mac game's sale, or both. [citation needed] While this license gives the porting house access to artwork and source code, it does not normally cover middleware such as third-party game engines. [14]
It includes games that can also be found in the parent category, or in diffusing subcategories of the parent. Pages in category "Classic Mac OS-only games" The following 56 pages are in this category, out of 56 total.
The first game from the company; [23] an investment strategy game; "a quick (averages 1 and 1/2 hr.) and easy game, useful as a light and friendly evening among other "beer and pretzel" games." [24] Vindicator: 1983: Jimmy Huey H.A.L. Labs Voodoo Castle: 1980: Scott Adams & Alexis Adams Adventure International: Voodoo Island: 1985: Angelsoft ...
Dark Castle is a 1986 platform game for Macintosh, originally published by Silicon Beach Software.The game was designed and animated by Mark Pierce and programmed by Jonathan Gay, with Real Sound provided by Eric Zocher.
This is a list of Apple IIGS games. While backwards compatible for running most Apple II games, the Apple IIGS has a native 16-bit mode with support for graphics, sound, and animation capabilities that surpass the abilities of the earlier Apple II.
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