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CG artists (also known as computer graphics artists) create 2D and 3D art, usually for cinema, advertising or animation movies. A CG artist's work usually revolves around finding balance between artistic sensibilities and technical limitations while working within a development team.
A Blender screenshot displaying the 3D test model Suzanne. Computer graphics deals with generating images and art with the aid of computers.Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications.
Computer-generated imagery (CGI) is a specific-technology or application of computer graphics for creating or improving images in art, printed media, simulators, videos and video games. These images are either static (i.e. still images ) or dynamic (i.e. moving images).
Cg (programming language), developed by NVIDIA Categorial grammar, a term used for a family of formalisms in natural language syntax; Character generator, a device or software that produces static or animated text (such as crawls and rolls) for keying into a video stream for broadcast television
A modern rendering of the Utah teapot, an iconic model in 3D computer graphics created by Martin Newell in 1975. Computer graphics is a sub-field of computer science which studies methods for digitally synthesizing and manipulating visual content.
Desmond Paul Henry, picture by Drawing Machine 1, c. 1962. The precursor of computer art dates back to 1956–1958, with the generation of what is probably the first image of a human being on a computer screen, a (George Petty-inspired) [3] pin-up girl at a SAGE air defense installation. [4]
2D computer graphics is the computer-based generation of digital images—mostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them.
3D computer graphics, sometimes called CGI, 3-D-CGI or three-dimensional computer graphics, are graphics that use a three-dimensional representation of geometric data (often Cartesian) that is stored in the computer for the purposes of performing calculations and rendering digital images, usually 2D images but sometimes 3D images.