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SMU Guildhall is a graduate video game development program located at the Southern Methodist University (SMU). [1] It was one of the first graduate video game development programs in the United States. In 2020, it was ranked #4 among the Top 25 Graduate Schools for Game Design by the Princeton Review. [2]
The University of Southern California's School of Cinematic Arts's Interactive Media & Games Division first accepted M.F.A. students in 2002. The division currently offers both undergraduate (B.F.A.) and graduate (M.F.A. and M.S.) programs in interactive media and game design, as well as B.F.A. programs in game art and themed entertainment and an M.A. in media, games and health.
Full Sail's Game Design master's degree has been ranked in The Princeton Review's Top 25 Graduate Program for Video Game Design since 2014. [79] [80] [81] Full Sail also ranked in the top 50 in The Princeton Review's list of undergraduate programs for game design in 2021.
USC has been a pioneer in teaching the foundations of games and interactive media while also moving the field forward with innovative research concepts. Since the start of its rating system in 2009, The Princeton Review has consistently ranked USC as the top school for game design in North America. The Chair at the moment is Danny Bilson.
DigiPen began offering its first Masters program, a Masters of Science in Computer Science. DigiPen graduated its last classes in its Associate programs, and only offered Undergraduate and Postgraduate programs. In 2008, DigiPen Institute of Technology opened its campus in Singapore in conjunction with Singapore's Economic Development Board.
A Master of Design (MDes, M.Des. or M.Design) is a postgraduate academic master degree in the field of Design awarded by several academic institutions around the world. The degree level has different equivalencies; some MDes are equivalent to Master of Fine Arts and others to a Master of Arts or Master of Science postgraduate degree in alternative disciplines.
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Before a full-scale production can begin, the development team produces the first version of a game design document incorporating all or most of the material from the initial pitch. [140] [141] The design document describes the game's concept and major gameplay elements in detail. It may also include preliminary sketches of various aspects of ...