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The number in each position ranges from 0 (no color added) to 255 (100% color added). This range was chosen because it is the most commonly used in computer color selection dialogs. (The numbers 0 through 255 fit naturally within one byte and are therefore used to directly drive graphics cards.) Most image editing programs accept this range.
Fig. 1. HSL (a–d) and HSV (e–h). Above (a, e): cut-away 3D models of each. Below: two-dimensional plots showing two of a model's three parameters at once, holding the other constant: cylindrical shells (b, f) of constant saturation, in this case the outside surface of each cylinder; horizontal cross-sections (c, g) of constant HSL lightness or HSV value, in this case the slices halfway ...
For example, consider the color where the red/green/blue values are decimal numbers: red=123, green=58, blue=30 (a hardwood brown color). The decimal numbers 123, 58, and 30 are equivalent to the hexadecimal numbers 7B, 3A, and 1E, respectively. The hex triplet is obtained by concatenating the six hexadecimal digits together, 7B3A1E in this ...
This is an accepted version of this page This is the latest accepted revision, reviewed on 16 February 2025. For other color lists, see Lists of colors. This article relies largely or entirely on a single source. Relevant discussion may be found on the talk page. Please help improve this article by introducing citations to additional sources. Find sources: "List of colors" alphabetical ...
Initially, the limited color depth of most video hardware led to a limited color palette of 216 RGB colors, defined by the Netscape Color Cube. The web-safe color palette consists of the 216 (6 3 ) combinations of red, green, and blue where each color can take one of six values (in hexadecimal ): #00, #33, #66, #99, #CC or #FF (based on the 0 ...
8-bit color, with three bits of red, three bits of green, and two bits of blue. In order to turn a true color 24-bit image into an 8-bit image, the image must go through a process called color quantization. Color quantization is the process of creating a color map for a less color dense image from a more dense image. [2]
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Here are grouped those full RGB hardware palettes that have the same number of binary levels (i.e., the same number of bits) for every red, green and blue components using the full RGB color model. Thus, the total number of colors are always the number of possible levels by component, n, raised to a power of 3: n×n×n = n 3.