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  2. Joy-Con - Wikipedia

    en.wikipedia.org/wiki/Joy-Con

    In July 2018, Hori, a video game peripheral company, released a dark blue left Joy-Con featuring a classic D-pad in lieu of directional buttons. The controller lacked features such as HD rumble, SL and SR buttons, gyroscope, and wireless connectivity standard to Nintendo-produced Joy-Con, forcing its users to be restricted to handheld mode. [19]

  3. Analog stick - Wikipedia

    en.wikipedia.org/wiki/Analog_stick

    The initial prevalence of analog sticks was as peripherals for flight simulator games, to better reflect the subtleties of control required for such titles. It was during the fifth console generation that Nintendo announced it would integrate an analog stick into its iconic Nintendo 64 controller, a step which would pave the way for subsequent leading console manufacturers to follow suit.

  4. List of game controllers - Wikipedia

    en.wikipedia.org/wiki/List_of_game_controllers

    Connectivity: Sega Saturn controller port Input: 9 digital buttons, 1 analog stick, 1 toggle switch, D-pad: July 5, 1996 Dual Analog Controller: PlayStation: Connectivity: PlayStation controller port Input: 10 digital buttons, 2 clickable analog sticks, 1 toggle button, D-pad: April 25, 1997 [21] DualShock: PlayStation: Connectivity ...

  5. Pointing stick - Wikipedia

    en.wikipedia.org/wiki/Pointing_stick

    A pointing stick (or trackpoint, also referred to generically as a nub, nipple or clit) is a small analog stick used as a pointing device typically mounted centrally in a computer keyboard. Like other pointing devices such as mice , touchpads or trackballs , operating system software translates manipulation of the device into movements of the ...

  6. Gamepad - Wikipedia

    en.wikipedia.org/wiki/Gamepad

    Shoulder buttons ("bumpers") and triggers on an Xbox 360 controller. Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually analog); centrally placed start, select, and home buttons [clarification needed], and an internal motor ...

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  8. Microsoft SideWinder - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Sidewinder

    It was a simple two button, three axis joystick. It featured a trigger button, a thumb button and a throttle wheel on left side of the base. In addition it had two additional dials on the base for adjustment of the stick itself, one above stick and the other to the right of the stick. It used a gameport connector to interface with the computer.

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    mail.aol.com

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