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Cycle sort is an in-place, unstable sorting algorithm, a comparison sort that is theoretically optimal in terms of the total number of writes to the original array, unlike any other in-place sorting algorithm.
A kind of opposite of a sorting algorithm is a shuffling algorithm. These are fundamentally different because they require a source of random numbers. Shuffling can also be implemented by a sorting algorithm, namely by a random sort: assigning a random number to each element of the list and then sorting based on the random numbers.
Bubble sort, sometimes referred to as sinking sort, is a simple sorting algorithm that repeatedly steps through the input list element by element, comparing the current element with the one after it, swapping their values if needed. These passes through the list are repeated until no swaps have to be performed during a pass, meaning that the ...
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In computer programming, the Schwartzian transform is a technique used to improve the efficiency of sorting a list of items. This idiom [1] is appropriate for comparison-based sorting when the ordering is actually based on the ordering of a certain property (the key) of the elements, where computing that property is an intensive operation that should be performed a minimal number of times.
In computer science, heapsort is a comparison-based sorting algorithm which can be thought of as "an implementation of selection sort using the right data structure." [3] Like selection sort, heapsort divides its input into a sorted and an unsorted region, and it iteratively shrinks the unsorted region by extracting the largest element from it and inserting it into the sorted region.
Can X + Y sorting be done in o(n 2 log n) time? What is the fastest algorithm for matrix multiplication? Can all-pairs shortest paths be computed in strongly sub-cubic time, that is, in time O(V 3−ϵ) for some ϵ>0? Can the Schwartz–Zippel lemma for polynomial identity testing be derandomized?
Slowsort is a sorting algorithm.It is of humorous nature and not useful. It is a reluctant algorithm based on the principle of multiply and surrender (a parody formed by taking the opposites of divide and conquer).