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  2. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an approach which recently has evolved, in coordination with technological developments, to include much larger scales for gameplay, new tools, and new ways to connect people. [45] The term gamification, coined in 2002, is not a one-dimensional reward system.

  3. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  4. Gamification - Wikipedia

    en.wikipedia.org/wiki/Gamification

    Examples of gamification in business context include the U.S. Army, which uses military simulator America's Army as a recruitment tool, and M&M's "Eye Spy" pretzel game, launched in 2013 to amplify the company's pretzel marketing campaign by creating a fun way to "boost user engagement." Another example can be seen in the American education system.

  5. Educational video game - Wikipedia

    en.wikipedia.org/wiki/Educational_video_game

    A VTech educational video game. An educational video game is a video game that provides learning or training value to the player. Edutainment describes an intentional merger of video games and educational software into a single product (and could therefore also comprise more serious titles sometimes described under children's learning software).

  6. Social learning tools - Wikipedia

    en.wikipedia.org/wiki/Social_learning_tools

    The education system has adopted technology as a way to educate students in school and outside of school settings, where students have shown to work well in the VLE. [34] Social learning tools including Moodle, Khan Academy, TED-Ed and TeacherTube can all be used both in school and at home through the use of the Internet. This goes to show that ...

  7. Category:Gamification - Wikipedia

    en.wikipedia.org/wiki/Category:Gamification

    Main page; Contents; Current events; Random article; About Wikipedia; Contact us; Help; Learn to edit; Community portal; Recent changes; Upload file

  8. Serious game - Wikipedia

    en.wikipedia.org/wiki/Serious_game

    Other directions for serious video games beyond education began to emerge in the early 2000s, with America's Army in 2002 as an early example. The game was a first-person shooter developed by the United States Army as a recruitment tool, and later used as an early training tool for new recruits. [9] Coventry University Serious Games Institute

  9. DragonBox - Wikipedia

    en.wikipedia.org/wiki/DragonBox

    DragonBox is an educational game series developed and published by WeWantToKnow AS, a Norwegian studio. DragonBox Algebra was released on May 9, 2012 for iOS. [1] It was created to teach children math, such as algebra.