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Netcode is a blanket term most commonly used by gamers relating to networking in online games, often referring to synchronization issues between clients and servers.. Players often blame "bad netcode" when they experience lag or reverse state transitions when synchronization between players is lost.
Ping time is the network delay for a round trip between a player's client and the game server as measured with the ping utility or equivalent. Ping time is an average time measured in milliseconds (ms). [citation needed] The lower one's ping is, the lower the latency is and the less lag the player will experience.
Ping operates by means of Internet Control Message Protocol (ICMP) packets. Pinging involves sending an ICMP echo request to the target host and waiting for an ICMP echo reply. The program reports errors, packet loss , and a statistical summary of the results, typically including the minimum, maximum, the mean round-trip times, and standard ...
An online game is a video game that is either partially or primarily played through the Internet or any other computer network available. [1] Online games are ubiquitous on modern gaming platforms, including PCs, consoles and mobile devices, and span many genres, including first-person shooters, strategy games, and massively multiplayer online role-playing games (MMORPG). [2]
In August 2020, China based video sharing website and live streaming service Bilibili paid Riot Games $113 million for the exclusive rights to broadcast League of Legends World Championship, Mid-Season Invitational and League of Legends All Star for three years in China. It was the biggest deal in the video game live streaming market, and made ...
Team-based, competitive games such as League of Legends (2009), Counter-Strike: Global Offensive (2012), Dota 2 (2013), and Overwatch (2016) benefit from skill-based matchmaking. In contrast, Call of Duty: Black Ops II (2012)—a game that primarily focuses on single-player accomplishments—does not benefit from skill-based matchmaking. [ 8 ]
The term APM originates from StarCraft, and was popularised after the development of a large number of community tools, particularly BWChart, allowing observers of game matches to view player resources and "actions per minute", which was used as a metric in determining a player's skill.
An abbreviation is a shortening of a word, for example "CU" or "CYA" for "see you (see ya)". An acronym, on the other hand, is a subset of abbreviations and are formed from the initial components of each word. Examples of common acronyms include "LOL" for "laugh out loud", "BTW" for "by the way" and "TFW" for "that feeling when".
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