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  2. Minecraft modding - Wikipedia

    en.wikipedia.org/wiki/Minecraft_modding

    The popularity of Minecraft mods has been credited for helping Minecraft become one of the best-selling video games of all time. The first Minecraft mods worked by decompiling and modifying the Java source code of the game. The original version of the game, now called Minecraft: Java Edition, is still modded this way, but with more advanced tools.

  3. Physically based rendering - Wikipedia

    en.wikipedia.org/wiki/Physically_based_rendering

    The phrase "Physically Based Rendering" was more widely popularized by Matt Pharr, Greg Humphreys, and Pat Hanrahan in their book of the same name from 2004, a seminal work in modern computer graphics that won its authors a Technical Achievement Academy Award for special effects. [2] The book is now in its fourth edition. [3]

  4. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    A texture map [5] [6] is an image applied (mapped) to the surface of a shape or polygon. [7] This may be a bitmap image or a procedural texture.They may be stored in common image file formats, referenced by 3D model formats or material definitions, and assembled into resource bundles.

  5. List of crossovers in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_crossovers_in...

    Minecraft: Skins based on characters from Halo, Gears of War, Banjo-Kazooie, Dust: An Elysian Tail, and Conker: Monster Hunter Generations Ultimate: A costume based on Amaterasu from Ōkami: Monster Hunter Frontier G: Weapons inspired by Dead Rising 2, and armor and gear based on Ryu and Chun-Li from Street Fighter: Mortal Kombat vs. DC Universe

  6. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    Current generation gaming systems are able to render 3D graphics using floating-point frame buffers, in order to produce HDR images. To produce the bloom effect, the linear HDRR image in the frame buffer is convolved with a convolution kernel in a post-processing step, before converting to RGB space. The convolution step usually requires the ...

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  8. 3D rendering - Wikipedia

    en.wikipedia.org/wiki/3D_rendering

    These effects can lend an element of realism to a scene, even if the effect is merely a simulated artifact of a camera. This is the basic method employed in games, interactive worlds and VRML . The rapid increase in computer processing power has allowed a progressively higher degree of realism even for real-time rendering, including techniques ...

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