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  2. Character creation - Wikipedia

    en.wikipedia.org/wiki/Character_creation

    To determine attribute values in Basic Dungeons & Dragons, Marvel Super Heroes, or Stormbringer 3rd edition, the player rolls once (1a) for each attribute (1b) and must use whatever result occurred on the dice for that statistic (2). D&D 3.5 allows the player to first randomly generate a number of values (1a) and then assign (2) each attribute ...

  3. List of role-playing game software - Wikipedia

    en.wikipedia.org/wiki/List_of_role-playing_game...

    It does not allow the game to be played entirely within the computer. Such software assist in the drawing of maps, player character and non-player character creation, generation of monsters, and provision of dice rolls and their results. The software may be specific to a single role playing game system, or flexible enough to be applied to ...

  4. The Black Hack - Wikipedia

    en.wikipedia.org/wiki/The_Black_Hack

    In 2016, David Black developed a set of rules for a fantasy role-playing game based on the original edition of D&D. Black self-published The Black Hack , a slim 20-page booklet, in 2016. Two years later, a much expanded second edition boxed set was published by Gold Piece Publications, with artwork by David Black, Jeff Call, Sean Poppe, and ...

  5. Attribute (role-playing games) - Wikipedia

    en.wikipedia.org/wiki/Attribute_(role-playing_games)

    The original attribute sequence in D&D was Strength, Intelligence, Wisdom, Constitution, Dexterity, and Charisma in the original 1974 rules. [8] This listed the three "prime requisites" of the character classes before the "general" stats: strength for fighters, intelligence for magic-users, and wisdom for clerics.

  6. Pseudorandomness - Wikipedia

    en.wikipedia.org/wiki/Pseudorandomness

    Before modern computing, researchers requiring random numbers would either generate them through various means (dice, cards, roulette wheels, [5] etc.) or use existing random number tables. The first attempt to provide researchers with a ready supply of random digits was in 1927, when the Cambridge University Press published a table of 41,600 ...

  7. Dice notation - Wikipedia

    en.wikipedia.org/wiki/Dice_notation

    D&D player Ted Johnstone introduced standard dice notation as a way to discuss probability distribution in an article, "Dice as Random Number Generators", in the inaugural issue of fanzine Alarums & Excursions (1975). [3] The notation was also used by another writer, Barry Gold, in the same issue, and quickly spread throughout the fan community ...

  8. Gamma World - Wikipedia

    en.wikipedia.org/wiki/Gamma_World

    The basic box included 80 non-random cards. In addition, random "boosters" of "Alpha Mutation" and "Omega Tech" cards for players are sold separately in packs of eight. [10] This edition of Gamma World includes the following three boxed sets (one core set and two expansion kits): D&D Gamma World Roleplaying Game by Richard Baker and Bruce R ...

  9. Dice - Wikipedia

    en.wikipedia.org/wiki/Dice

    Dice of different sizes being thrown in slow motion. A die (pl.: dice, sometimes also used as sg.) [1] is a small, throwable object with marked sides that can rest in multiple positions. Dice are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing games, and games of chance.

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