enow.com Web Search

  1. Ads

    related to: correct ram placement for gaming

Search results

  1. Results from the WOW.Com Content Network
  2. Video random-access memory - Wikipedia

    en.wikipedia.org/wiki/Video_random-access_memory

    Many modern GPUs rely on VRAM. In contrast, a GPU that does not use VRAM, and relies instead on system RAM, is said to have a unified memory architecture, or shared graphics memory. System RAM and VRAM have been segregated due to the bandwidth requirements of GPUs, [2] [3] and to achieve lower latency, since VRAM is physically closer to the GPU ...

  3. Cache placement policies - Wikipedia

    en.wikipedia.org/wiki/Cache_placement_policies

    Cache placement policies are policies that determine where a particular memory block can be placed when it goes into a CPU cache. A block of memory cannot necessarily be placed at an arbitrary location in the cache; it may be restricted to a particular cache line or a set of cache lines [ 1 ] by the cache's placement policy.

  4. Multi-channel memory architecture - Wikipedia

    en.wikipedia.org/wiki/Multi-channel_memory...

    In the fields of digital electronics and computer hardware, multi-channel memory architecture is a technology that increases the data transfer rate between the DRAM memory and the memory controller by adding more channels of communication between them.

  5. Static random-access memory - Wikipedia

    en.wikipedia.org/wiki/Static_random-access_memory

    Static random-access memory (static RAM or SRAM) is a type of random-access memory (RAM) that uses latching circuitry (flip-flop) to store each bit. SRAM is volatile memory; data is lost when power is removed. The static qualifier differentiates SRAM from dynamic random-access memory (DRAM):

  6. Cache replacement policies - Wikipedia

    en.wikipedia.org/wiki/Cache_replacement_policies

    The average memory reference time is [1] = + + where = miss ratio = 1 - (hit ratio) = time to make main-memory access when there is a miss (or, with a multi-level cache, average memory reference time for the next-lower cache)

  7. GDDR5 SDRAM - Wikipedia

    en.wikipedia.org/wiki/GDDR5_SDRAM

    Graphics Double Data Rate 5 Synchronous Dynamic Random-Access Memory (GDDR5 SDRAM) is a type of synchronous graphics random-access memory (SGRAM) with a high bandwidth ("double data rate") interface designed for use in graphics cards, game consoles, and high-performance computing. [1]

  8. Random-access memory - Wikipedia

    en.wikipedia.org/wiki/Random-access_memory

    It must also be constructed from static RAM, which is far more expensive than the dynamic RAM used for larger memories. Static RAM also consumes far more power. CPU speed improvements slowed significantly partly due to major physical barriers and partly because current CPU designs have already hit the memory wall in some sense.

  9. DIMM - Wikipedia

    en.wikipedia.org/wiki/DIMM

    Also, each module has eight RAM chips, but the lower one has an unoccupied space for the ninth chip; this space is occupied in ECC DIMMs. Three SDRAM DIMM slots on a ABIT BP6 computer motherboard. A DIMM ( Dual In-Line Memory Module ) is a popular type of memory module used in computers.

  1. Ads

    related to: correct ram placement for gaming