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Indiana Jones and the Fate of Atlantis is a point-and-click adventure game developed and published by LucasArts and released in June 1992 for Amiga, DOS, and Macintosh.Almost a year later, it was reissued on CD-ROM as an enhanced "talkie" edition with full voice acting and digitized sound effects.
Indiana Jones in the Lost Kingdom; Indiana Jones and the Last Crusade (1991 video game) Indiana Jones and the Last Crusade: The Action Game; Indiana Jones and the Last Crusade: The Graphic Adventure; Lego Indiana Jones 2: The Adventure Continues; Lego Indiana Jones 2: The Adventure Continues (handheld video game) Lego Indiana Jones: The ...
Lucasfilm Games Secret Weapons of the Luftwaffe: He162 Volksjaeger: MS-DOS: 1992: LucasArts LucasArts Secret Weapons of the Luftwaffe: Do335 Pfeil: MS-DOS: 1992: LucasArts LucasArts Indiana Jones and the Fate of Atlantis: Amiga, FM Towns, Mac, MS-DOS, Wii, Windows: June 1992: LucasArts LucasArts Indiana Jones and the Fate of Atlantis: The ...
click for full gallery, Dr. Jones LucasArts has released the first screens of (the Wii version of) Indiana Jones and the Staff of Kings. While they may not look as great as the obviously pre ...
Indiana Jones and the Staff of Kings is an action-adventure video game published by LucasArts for Nintendo DS, PlayStation 2, PlayStation Portable and Wii.It focuses on Indiana Jones as he searches for his former mentor Charles Kingston, while working to prevent the Nazis from acquiring the "Staff of Kings", said to be the same staff used by Moses to part the Red Sea.
The 1992 title Indiana Jones and the Fate of Atlantis was the second LucasArts adventure game based on the Indiana Jones franchise. Unlike its predecessor, The Fate of Atlantis featured an entirely original storyline.
Doug Lee has supplied the voice of Jones for two LucasArts video games, Indiana Jones and the Fate of Atlantis and Indiana Jones and the Infernal Machine, David Esch supplied his voice for Indiana Jones and the Emperor's Tomb, and John Armstrong for Indiana Jones and the Staff of Kings.
Hal Barwood, who had previously worked on the LucasArts adventure game Indiana Jones and the Fate of Atlantis, returned as project leader, designer and writer for Infernal Machine. Developed for Windows 95 and 98, [33] the game uses a modified version of the Sith engine adapted for a third-person view by lead programmer Paul LeFevre. [34]