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A guild hosting or clan hosting service is a specialized type of web hosting service designed to support online gaming communities, generally referred to as guilds or clans. They vary from game server hosting in that the focus of such companies is to provide applications and communication tools outside the gaming environments themselves.
The oldest anarchy server in Minecraft; there is no officially set list of rules, allowing the use of cheats and obscene language ingame. Its map is one of the longest-running server maps in the game. It has since updated to Minecraft version 1.20 after previously running on Minecraft version 1.12 for many years. [28] [29] [30] Autcraft: 2013
Curse was a gaming company that managed the video game mod host CurseForge, wiki host Gamepedia, and the Curse Network of gaming community websites.. The company was headquartered in Huntsville, Alabama, and had offices in San Francisco, New York City, Los Angeles, Brighton, and Berlin.
A 2013 IGN article and video listed 2b2t's spawn area as one of the six best things in Minecraft, describing the server as the "end boss" of Minecraft servers, a celebration of destruction and indifference. The article noted 2b2t's propensity towards griefing, the use of hacked clients, and player-built obscenities; and stated that players with ...
4J Studios Limited is a British independent video game developer based in Dundee.It has a second office located in East Linton.Founded in April 2005 by VIS Entertainment alumni Chris van der Kuyl, Paddy Burns and Frank Arnot, the company is best known for porting Minecraft to consoles and handheld platforms.
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In video games, a clan, community, guild, or faction is an organized group of video game players that regularly play together in one or more multiplayer games. Many clans take part in gaming competitions, but some clans are just small gaming squads consisting of friends.
A game server (also sometimes referred to as a host) is a server which is the authoritative source of events in a multiplayer video game. The server transmits enough data about its internal state to allow its connected clients to maintain their own accurate version of the game world for display to players.