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  2. Comparison of CRT, LCD, plasma, and OLED displays - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_CRT,_LCD...

    Does not normally occur due to a high refresh rate higher than FPS [25] Does not normally occur at 100% brightness level. At levels below 100% flicker often occurs with frequencies between 60 and 255 Hz, since often pulse-width modulation is used to dim OLED screens. [26] [27] Risk of image persistence or burn-in: High [28] Low [28] High [28 ...

  3. High dynamic range - Wikipedia

    en.wikipedia.org/wiki/High_dynamic_range

    High-dynamic-range rendering (HDRR) is the real-time rendering and display of virtual environments using a dynamic range of 65,535:1 or higher (used in computer, gaming, and entertainment technology). [6] HDRR does not require a HDR display and originally used tone mapping to display the rendering on a standard dynamic range display.

  4. List of computer display standards - Wikipedia

    en.wikipedia.org/wiki/List_of_computer_display...

    Ultra High-Definition, or Quad Full High-Definition Four times the resolution of 1080p. Requires a dual-link DVI, category 2 (high-speed) HDMI, DisplayPort or a single Thunderbolt link, and a reduced scan rate (up to 30 Hz); a DisplayPort 1.2 connection can support this resolution at 60 Hz, or 30 Hz in stereoscopic 3D. 3840×2160 (8,294k) 3840 2160

  5. High-dynamic-range television - Wikipedia

    en.wikipedia.org/wiki/High-dynamic-range_television

    High-dynamic-range television (HDR-TV) is a technology that uses high dynamic range (HDR) to improve the quality of display signals. It is contrasted with the retroactively-named standard dynamic range (SDR). HDR changes the way the luminance and colors of videos and images are represented in the signal and allows brighter and more detailed ...

  6. Grayscale - Wikipedia

    en.wikipedia.org/wiki/Grayscale

    The contrast ranges from black at the weakest intensity to white at the strongest. [1] Grayscale images are distinct from one-bit bi-tonal black-and-white images, which, in the context of computer imaging, are images with only two colors: black and white (also called bilevel or binary images). Grayscale images have many shades of gray in between.

  7. Display contrast - Wikipedia

    en.wikipedia.org/wiki/Display_contrast

    The "luminance contrast" is the ratio between the higher luminance, L H, and the lower luminance, L L, that define the feature to be detected.This ratio, often called contrast ratio, CR, (actually being a luminance ratio), is often used for high luminances and for specification of the contrast of electronic visual display devices.

  8. Contrast ratio - Wikipedia

    en.wikipedia.org/wiki/Contrast_ratio

    An LCD technology is dynamic contrast (DC), also called advanced contrast ratio (ACR), and smart contrast ratio (SCR [4]) and various other designations.When there is a need to display a dark image, a display that supports dynamic contrast underpowers the backlight lamp (or decreases the aperture of the projector's lens using an iris), but proportionately amplifies the transmission through the ...

  9. Display resolution standards - Wikipedia

    en.wikipedia.org/wiki/Display_resolution_standards

    The HD or 720p resolution of 1280 × 720 pixels stems from high-definition television (HDTV), where it originally used 50 or 60 frames per second. With its 16:9 aspect ratio, it is exactly 2 times the width and ⁠1 + 1 / 2 ⁠ times the height of 4:3 VGA ( 640 × 480 ), which shares its aspect ratio and 480 line count with NTSC .