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  2. Tic-tac-toe - Wikipedia

    en.wikipedia.org/wiki/Tic-tac-toe

    Tic-tac-toe A completed game of tic-tac-toe Other names Noughts and Crosses Xs and Os Genres Paper-and-pencil game Players 2 Setup time Minimal Playing time ~1 minute Chance None Skills Strategy, tactics, observation Tic-tac-toe (American English), noughts and crosses (Commonwealth English), or Xs and Os (Canadian or Irish English) is a paper-and-pencil game for two players who take turns ...

  3. Matchbox Educable Noughts and Crosses Engine - Wikipedia

    en.wikipedia.org/wiki/Matchbox_Educable_Noughts...

    This chart had drawings of tic-tac-toe game grids with various configurations of X, O, and empty squares, [4] corresponding to all possible permutations a game could go through as it progressed. [11] After removing duplicate arrangements (ones that were simply rotations or mirror images of other configurations), MENACE used 304 permutations in ...

  4. Rosetta Code - Wikipedia

    en.wikipedia.org/wiki/Rosetta_Code

    Rosetta Code is a wiki-based programming chrestomathy website with implementations of common algorithms and solutions to various programming problems in many different programming languages. [ 1 ] [ 2 ] It is named for the Rosetta Stone , which has the same text inscribed on it in three languages, and thus allowed Egyptian hieroglyphs to be ...

  5. Combinatorial Games: Tic-Tac-Toe Theory - Wikipedia

    en.wikipedia.org/wiki/Combinatorial_Games:_Tic...

    It also includes an extensive analysis of tic-tac-toe-like symmetric line-forming games, and discusses the Erdős–Selfridge theorem according to which sparse-enough sets of winning configurations lead to drawn maker-breaker games. Part B of the book discusses the potential-based method by which the Erdős–Selfridge theorem was proven, and ...

  6. Endgame tablebase - Wikipedia

    en.wikipedia.org/wiki/Endgame_tablebase

    Strong solutions, i.e. algorithms that can produce perfect play from any position, [8] are known for some simple games such as Tic Tac Toe/Noughts and crosses (draw with perfect play) and Connect Four (first player wins).

  7. ICFP Programming Contest - Wikipedia

    en.wikipedia.org/wiki/ICFP_Programming_Contest

    Write a program that plays pousse, an odd variant of tic-tac-toe. Contestant programs were entered into a tournament to determine the first- and second-place program. Contestant programs were entered into a tournament to determine the first- and second-place program.

  8. Negamax - Wikipedia

    en.wikipedia.org/wiki/Negamax

    Download QR code; Print/export Download as PDF; Printable version; In other projects ... A C99 implementation of the Negamax algorithm for the Tic-Tac-Toe game

  9. Breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Breadth-first_search

    Animated example of a breadth-first search. Black: explored, grey: queued to be explored later on BFS on Maze-solving algorithm Top part of Tic-tac-toe game tree. Breadth-first search (BFS) is an algorithm for searching a tree data structure for a node that satisfies a given property.