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College campuses used computer mainframes in education since the initial days of this technology, and throughout the initial development of computers. The earliest large-scale study of educational computer usage conducted for the National Science Foundation by The American Institute for Research concluded that 13% of the nation's public high schools used computers for instruction, although no ...
In contrast to computer and Internet addiction, computer anxiety refers to "a state of heightened tension or a feeling of apprehensive expectation". [3] Behavioral presentations of computer anxiety include: "(1) avoidance of computers and the general areas where computers are located; (2) excessive caution with computers; (3) negative remarks about computers; and (4) attempts to cut short the ...
Computers, among many other technologies, are feared by technophobes. Technophobia (from Greek τέχνη technē, "art, skill, craft" [1] and φόβος phobos, "fear" [2]), also known as technofear, is the fear or dislike of, or discomfort with, advanced technology or complex devices, especially personal computers, smartphones, and tablet computers. [3]
Technostress has been defined as the negative psychological relationship between people and the introduction of new technologies. Where ergonomics is the study of how humans physically react to and fit into machines in their environment, technostress is a result of altered behaviors brought about by the use of modern technologies at office and home environments.
Mental health in education is the impact that mental health (including emotional, psychological, and social well-being) has on educational performance.Mental health often viewed as an adult issue, but in fact, almost half of adolescents in the United States are affected by mental disorders, and about 20% of these are categorized as “severe.” [1] Mental health issues can pose a huge problem ...
Screen time is the amount of time spent using a device with a screen such as a smartphone, computer, television, video game console, or a tablet. [1] The concept is under significant research with related concepts in digital media use and mental health. Screen time is correlated with mental and physical harm in child development. [2]
Affection influences learners' learning state. Using affective computing technology, computers can judge the learners' affection and learning state by recognizing their facial expressions. In education, the teacher can use the analysis result to understand the student's learning and accepting ability, and then formulate reasonable teaching plans.
Computer hardware and software standards are technical standards instituted for compatibility and interoperability between software, systems, platforms and devices.