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  2. Evaluation strategy - Wikipedia

    en.wikipedia.org/wiki/Evaluation_strategy

    In a programming language, an evaluation strategy is a set of rules for evaluating expressions. [1] The term is often used to refer to the more specific notion of a parameter-passing strategy [2] that defines the kind of value that is passed to the function for each parameter (the binding strategy) [3] and whether to evaluate the parameters of a function call, and if so in what order (the ...

  3. Value type and reference type - Wikipedia

    en.wikipedia.org/wiki/Value_type_and_reference_type

    Many languages have explicit pointers or references. Reference types differ from these in that the entities they refer to are always accessed via references; for example, whereas in C++ it's possible to have either a std:: string and a std:: string *, where the former is a mutable string and the latter is an explicit pointer to a mutable string (unless it's a null pointer), in Java it is only ...

  4. Parameter (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Parameter_(computer...

    In case of call by value, what is passed to the function is the value of the argument – for example, f(2) and a = 2; f(a) are equivalent calls – while in call by reference, with a variable as argument, what is passed is a reference to that variable - even though the syntax for the function call could stay the same. [5]

  5. Lazy evaluation - Wikipedia

    en.wikipedia.org/wiki/Lazy_evaluation

    [16] [17] And with certain programs the number of steps may be much smaller, for example a specific family of lambda terms using Church numerals take an infinite amount of steps with call-by-value (i.e. never complete), an exponential number of steps with call-by-name, but only a polynomial number with call-by-need.

  6. Reference (C++) - Wikipedia

    en.wikipedia.org/wiki/Reference_(C++)

    In the C++ programming language, a reference is a simple reference datatype that is less powerful but safer than the pointer type inherited from C.The name C++ reference may cause confusion, as in computer science a reference is a general concept datatype, with pointers and C++ references being specific reference datatype implementations.

  7. Calling convention - Wikipedia

    en.wikipedia.org/wiki/Calling_convention

    However, such subroutines do not need to return that value to r14—they merely need to load that value into r15, the program counter, to return. The ARM calling convention mandates using a full-descending stack. In addition, the stack pointer must always be 4-byte aligned, and must always be 8-byte aligned at a function call with a public ...

  8. Function (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Function_(computer...

    Specify a return value in the function body; Call a function; Provide actual parameters that correspond to a called function's formal parameters; Return control to the caller at the point of call; Consume the return value in the caller; Dispose of the values returned by a call; Provide a private naming scope for variables

  9. Call-by-push-value - Wikipedia

    en.wikipedia.org/wiki/Call-by-push-value

    In programming language theory, call-by-push-value (CBPV) is an intermediate language that embeds the call-by-value (CBV) and call-by-name (CBN) evaluation strategies. CBPV is structured as a polarized λ-calculus with two main types, "values" (+) and "computations" (-). [ 1 ]