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Far Cry 6 is a 2021 first-person shooter game developed by Ubisoft Toronto and published by Ubisoft. It is the sixth main installment in the Far Cry series and the successor to 2018's Far Cry 5 . The game is set on the fictional Caribbean island of Yara, ruled as a dictatorship by "El Presidente" Antón Castillo (portrayed by Giancarlo Esposito ...
Vision Engine 8: 7554: 2011 Dunia 2: Far Cry 3: 2012 Far Cry 3: Blood Dragon (2013), Far Cry 4 (2014), Far Cry Primal (2016), Far Cry 5 (2018), Far Cry 6 (2021) Real Virtuality 4: ArmA 3: 2013 Decima: Killzone: Shadow Fall: 2013 RIGS: Mechanized Combat League (2016) Tiger Engine: Destiny: 2014 Destiny 2 (2017) CryEngine 4: Evolve: 2015
CryEngine (stylized as CRYENGINE) is a game engine designed by the German game developer Crytek.It has been used in all of their titles with the initial version being used in Far Cry, and continues to be updated to support new consoles and hardware for their games.
Far Cry: Rite of Passage (2021) - a comic book miniseries published by Dark Horse Comics as a tie-in to Far Cry 6. It features the game's primary antagonist, Antón Castillo, recounting cautionary tales to his son Diego about the rise and fall of previous villains in the series (Vaas Montenegro, Pagan Min, and Joseph Seed).
The E3 2000 Crytek demo disk. Crytek was founded by the Turkish-German brothers Cevat, Avni and Faruk Yerli in September 1999 in Coburg, Germany. [4] One of their first projects was a tech demo of a game called X-Isle: Dinosaur Island, which showcased their game engine technology that offered larger viewing distances than other game engines could at that time.
Far Cry: Crytek: WIN, PS3 (PSN), X360 (XBLA) 2004-03-23 Far Cry: Instincts: Ubisoft Montreal: Xbox 2005-09-27 Far Cry Instincts: Evolution: Ubisoft Montreal: Xbox 2006-03-28 Far Cry Instincts: Predator: Ubisoft Montreal: X360 2006-03-28 Far Cry: Vengeance: Ubisoft Montreal: Wii 2006-12-12 Far Cry 2: Ubisoft Montreal: WIN, PS3, X360 2008-10-21 ...
Founded by five brothers in 1986, Ubisoft is well known for developing franchises such as Assassin's Creed, Far Cry, Just Dance, Prince of Persia, Tom Clancy's franchise, Watch Dogs, The Crew, TrackMania, Trials and Rayman.
Initially it was an engine built for PC and next-gen development to "do things better not bigger". [8] [9] The core of the game engine is powered by a "node-based system" and the engine is a dynamic, interconnected and flexible system where developers can create their assets quickly and interact with them in ways that have never been done before.