enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Kids are turning to video games to help with their anxiety ...

    www.aol.com/lifestyle/kids-turning-video-games...

    Experts say kids playing video games isn't all bad. Gaming can help distract from anxious thoughts and give kids social connection they may be lacking, making it good for kids' mental health.

  3. Neurogaming - Wikipedia

    en.wikipedia.org/wiki/Neurogaming

    Neurogaming is a nascent form of gaming that involves the use of brain–computer interfaces such as EEG so that users can interact with the game without the need of traditional controllers. [1] [2] It can be used as a novel and engaging type of gameplay, or as a way to create adaptive technology to improve accessibility in gaming. Some use ...

  4. Video game addiction - Wikipedia

    en.wikipedia.org/wiki/Video_game_addiction

    The Internet Gaming Disorder Scale–Short-Form (IGDS9-SF) [29] is a short psychometric test to assess video game addiction according to the American Psychiatric Association framework for IGD. Recent review studies suggest that the IGDS9-SF presents with robust empirical and clinical evidence and is an effective tool to assess IGD.

  5. Game studies - Wikipedia

    en.wikipedia.org/wiki/Game_studies

    The psychological research into games has yielded theories on how playing video games may be advantageous for both children and for adults. Some theories claim that video games in fact help improve cognitive abilities rather than impede their development. [34] These improvement theories include the improvement of visual contrast sensitivity. [35]

  6. Brain training - Wikipedia

    en.wikipedia.org/wiki/Brain_training

    Brain training (also called cognitive training) is a program of regular activities purported to maintain or improve one's cognitive abilities. The phrase “cognitive ability” usually refers to components of fluid intelligence such as executive function and working memory.

  7. Problem Video Game Playing Questionnaire - Wikipedia

    en.wikipedia.org/wiki/Problem_Video_Game_Playing...

    Also, the PVP and three other instruments demonstrated a single-factor structure with the factor termed "addiction". The authors concluded that "on the basis of available evidence, this review suggests that the Problem Video Game Playing scale may provide the best overall measure of Internet Use Disorder". [6]

  8. Virtual reality therapy - Wikipedia

    en.wikipedia.org/wiki/Virtual_reality_therapy

    The studies identified in the review show that psychosocial VRT can improve cognitive, social, and vocational skills as well as symptoms of auditory verbal hallucinations and paranoia in individuals with psychosis. [12] Recently there have been some advances in the field of virtual reality medicine.

  9. Internet addiction disorder - Wikipedia

    en.wikipedia.org/wiki/Internet_addiction_disorder

    Online games are a real-life application of this model. Based on Csikszentmihalyi's theory, the theory called GameFlow [34] suggests 8 characteristics that can create a sense of immersion in players: concentration, challenge, skills, control, clear goals, feedback, immersion, and social interaction. With these elements, games would be really ...