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  2. Emscripten - Wikipedia

    en.wikipedia.org/wiki/Emscripten

    Emscripten is an LLVM/Clang-based compiler that compiles C and C++ source code to WebAssembly, [4] primarily for execution in web browsers. Emscripten allows applications and libraries written in C or C++ to be compiled ahead of time and run efficiently in web browsers, typically at speeds comparable to or faster than interpreted or dynamically ...

  3. AngelScript - Wikipedia

    en.wikipedia.org/wiki/AngelScript

    AngelScript is an open-source game-oriented compiled scripting language developed by Andreas Jönsson at AngelCode.. AngelScript features static typing, object handles (similar to C++ pointers but garbage collected via reference counting), object-orientation, single inheritance, multiple inheritance with interfaces.

  4. Name mangling - Wikipedia

    en.wikipedia.org/wiki/Name_mangling

    32-bit compilers emit, respectively: _f _g@4 @h@4 In the stdcall and fastcall mangling schemes, the function is encoded as _name@X and @name@X respectively, where X is the number of bytes, in decimal, of the argument(s) in the parameter list (including those passed in registers, for fastcall).

  5. Unreal Engine 4 - Wikipedia

    en.wikipedia.org/wiki/Unreal_Engine_4

    Interactive architectural visualization developed with Unreal Engine 4 (2015) Unreal Engine 4 (UE4) is the fourth version of Unreal Engine developed by Epic Games. UE4 began development in 2003 and was released in March 2014, with the first game using UE4 being released in April 2014. UE4 introduced support for physically based materials and a ...

  6. Comparison of parser generators - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_parser...

    A classic example of a problem which a regular grammar cannot handle is the question of whether a given string contains correctly nested parentheses. (This is typically handled by a Chomsky Type 2 grammar, also termed a context-free grammar .)

  7. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Java port of Quake II game engine Java 3D: Java: Yes 3D Cross-platform: BSD: Community-centric project. Used by many schools as part of course work Jedi: C: Yes 2.5D DOS, Windows: Star Wars: Dark Forces, Outlaws: Proprietary: Rumored to have been reverse-engineered from Doom engine jMonkeyEngine: Java: 2004 Yes 3D Cross-platform: Grappling Hook ...

  8. XOR swap algorithm - Wikipedia

    en.wikipedia.org/wiki/XOR_swap_algorithm

    Using the XOR swap algorithm to exchange nibbles between variables without the use of temporary storage. In computer programming, the exclusive or swap (sometimes shortened to XOR swap) is an algorithm that uses the exclusive or bitwise operation to swap the values of two variables without using the temporary variable which is normally required.

  9. Source-to-source compiler - Wikipedia

    en.wikipedia.org/wiki/Source-to-source_compiler

    A source-to-source translator, source-to-source compiler (S2S compiler), transcompiler, or transpiler [1] [2] [3] is a type of translator that takes the source code of a program written in a programming language as its input and produces an equivalent source code in the same or a different programming language.