Search results
Results from the WOW.Com Content Network
This software is commonly used for desktop recording, gameplay recording and video editing. Screencasting software is typically limited to streaming and recording desktop activity alone, in contrast with a software vision mixer, which has the capacity to mix and switch the output between various input streams.
Nvidia ShadowPlay is a hardware-accelerated screen recording utility available as part of Nvidia's GeForce Experience and Nvidia App softwares for GeForce GPUs. Launched in 2013, it can be configured to record a continuous buffer, allowing the user to save the video retroactively. [1] [2] ShadowPlay is supported for any Nvidia GTX 600 series ...
Game Sprockets is a collection of application programming interfaces (APIs) supporting gaming on the classic Mac OS.It consisted of four main parts, DrawSprocket, InputSprocket, SoundSprocket and NetSprocket, each providing a library of pre-rolled routines for common gaming tasks.
Rogue Amoeba's best-known products are Audio Hijack and Audio Hijack Pro (both now known simply as Audio Hijack). The Audio Hijack programs allow for users to capture and record audio from any program running under macOS. The Pro version adds support for VST, Audio Unit, and LADSPA plugins, among other features.
This is a list of built-in apps and system components developed by Apple Inc. for macOS that come bundled by default or are installed through a system update. Many of the default programs found on macOS have counterparts on Apple's other operating systems, most often on iOS and iPadOS.
An audio game is an electronic game in which auditory output serves as the primary or only element of the game that the player responds to. Audio games are comparable to video games except that where video games rely on video output for game-player interactions, audio games rely on audio output. Just as video games typically contain audio ...
Metal 2 is not a separate API from Metal and is supported by the same hardware. Metal 2 enables more efficient profiling and debugging in Xcode , accelerated machine learning , lower CPU workload, support for virtual reality on macOS, and specificities of the Apple A11 GPU, in particular.
The game's simple background music, a four-note ostinato which repeats continuously throughout gameplay, increases in tempo as time goes on and the aliens descend upon the player. [3] However, this music could also be considered sound effects for the aliens' movement, so some argue this is not an example of adaptive music. [citation needed]