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Nvidia ShadowPlay is a hardware-accelerated screen recording utility available as part of Nvidia's GeForce Experience and Nvidia App softwares for GeForce GPUs. Launched in 2013, it can be configured to record a continuous buffer, allowing the user to save the video retroactively. [1] [2] ShadowPlay is supported for any Nvidia GTX 600 series ...
This software is commonly used for desktop recording, gameplay recording and video editing. Screencasting software is typically limited to streaming and recording desktop activity alone, in contrast with a software vision mixer, which has the capacity to mix and switch the output between various input streams.
Rogue Amoeba Software, Inc. is a software company that produces audio software, specializing in applications for audio capture for the Macintosh platform. Rogue Amoeba's best-known products are Audio Hijack and Audio Hijack Pro (both now known simply as Audio Hijack).
Game Sprockets is a collection of application programming interfaces (APIs) supporting gaming on the classic Mac OS.It consisted of four main parts, DrawSprocket, InputSprocket, SoundSprocket and NetSprocket, each providing a library of pre-rolled routines for common gaming tasks.
An audio game is an electronic game in which auditory output serves as the primary or only element of the game that the player responds to. Audio games are comparable to video games except that where video games rely on video output for game-player interactions, audio games rely on audio output. Just as video games typically contain audio ...
This is a list of built-in apps and system components developed by Apple Inc. for macOS that come bundled by default or are installed through a system update. Many of the default programs found on macOS have counterparts on Apple's other operating systems, most often on iOS and iPadOS.
AMD TrueAudio is a kind of audio co-processor. Block diagram of HiFi Audio Engine DSP, which TrueAudio is based on. Shows the 56-bit wide MAC unit.. TrueAudio is AMD ' s application-specific integrated circuit (ASIC) intended to serve as dedicated co-processor for the calculations of computationally expensive advanced audio signal processing, such as convolution reverberation effects and 3D ...
The documentary was founded through Kickstarter, and features interviews with people involved in game sound design, [6] [7] [8] such as: Marty O'Donnell, Nathan McCree, George Sanger, Nobuo Uematsu, Yoko Shimomura and Winifred Phillips among others. [9] It was awarded with the Best Editing film in the Melbourne Documentary Film Festival in 2016 ...