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The Blue Crystal Staff is a magical item with healing powers in the Dragonlance campaign setting. It plays a central role in Dragonlance: Dragons of Autumn Twilight. [28] [29] The story of the discovery of the Staff by a barbarian named Riverwind is presented in several different versions within the Dragonlance franchise. [30]
The Wand of Orcus in the original Monster Manual (1977).. The Wand of Orcus is a fictional magical weapon described in various Dungeons & Dragons media. Because of the popularity of Orcus as a villain within the Dungeons & Dragons universe, many different authors have written materials describing artifacts created by or associated with the character.
The healing aspect is "influenced by Irish mythology" where bards use "music and storytelling to weave together this magic to restore vigor and health to other people". [22] Arcane power can also be accessed by more martial classes in the form of specific subclasses such as the arcane trickster and the eldritch knight in 5th edition.
Armor, shields and weapons have enhancement bonuses and abilities like their magical counterparts, cognizance crystals store power points with no other power, dorjes are the psionic equivalent of wands, [citation needed] power stones are the psionic equivalent of scrolls, [citation needed] psionic tattoos are the psionic counterpart of potions ...
Unlike wizards and other arcane spellcasters, they can cast a small number of healing spells like Cure Light Wounds (a relic of the druidic origins of the class). Other abilities, like bardic music and the aforementioned bardic lore, were retained but overhauled to be more compatible with the streamlined d20 System rules of the Third Edition ...
An examiner's true strength lies in their talent with manipulating objects both mundane and magical, and their ability to wield magical items. Most examiners maintain a collection of magical wands which they use when needed in combat, although they prefer flight whenever possible, working to maintain the arsenal of the beholder hive.
Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game.Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. [1]
A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]