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  2. Java AWT Native Interface - Wikipedia

    en.wikipedia.org/wiki/Java_AWT_Native_Interface

    In fact, the Java 3D API extension to the standard Java SE JDK relies heavily on the AWT Native Interface to render 3D objects in Java. The AWT Native Interface is very similar to the JNI, and the steps are the same as those of the JNI. See the Java Native Interface article for an explanation of the JNI techniques employed by the AWT Native ...

  3. List of 3D graphics libraries - Wikipedia

    en.wikipedia.org/wiki/List_of_3D_graphics_libraries

    These APIs have also proved vital to computer graphics hardware manufacturers, as they provide a way for programmers to access the hardware in an abstract way, while still taking advantage of the special hardware of any specific graphics card. The first 3D graphics framework was probably Core, published by the ACM in 1977.

  4. Java 3D - Wikipedia

    en.wikipedia.org/wiki/Java_3D

    In the summer of 2004, Java 3D was released as a community source project, and Sun and volunteers have since been continuing its development. On January 29, 2008, it was announced that improvements to Java 3D would be put on hold to produce a 3D scene graph for JavaFX [1] JavaFX with 3D support was eventually released with Java 8. [2]

  5. Real-time computer graphics - Wikipedia

    en.wikipedia.org/wiki/Real-time_computer_graphics

    Real-time computer graphics or real-time rendering is the sub-field of computer graphics focused on producing and analyzing images in real time. The term can refer to anything from rendering an application's graphical user interface ( GUI ) to real-time image analysis , but is most often used in reference to interactive 3D computer graphics ...

  6. Retained mode - Wikipedia

    en.wikipedia.org/wiki/Retained_mode

    Retained mode in computer graphics is a major pattern of API design in graphics libraries, [1] in which . the graphics library, instead of the client, retains the scene (complete object model of the rendering primitives) to be rendered and

  7. List of rendering APIs - Wikipedia

    en.wikipedia.org/wiki/List_of_rendering_APIs

    Rendering APIs typically provide just enough functionality to abstract a graphics accelerator, focussing on rendering primitives, state management, command lists/command buffers; and as such differ from fully fledged 3D graphics libraries, 3D engines (which handle scene graphs, lights, animation, materials etc.), and GUI frameworks; Some provide fallback software rasterisers, which were ...

  8. Immediate mode (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Immediate_mode_(computer...

    Immediate mode is an API design pattern in computer graphics libraries, in which . the client calls directly cause rendering of graphics objects to the display, or in which; the data to describe rendering primitives is inserted frame by frame directly from the client into a command list (in the case of immediate mode primitive rendering),

  9. JWt (Java web toolkit) - Wikipedia

    en.wikipedia.org/wiki/JWt_(Java_web_toolkit)

    A unified 2D rendering API (SVG/HTML5 canvas/VML/PDF) with java.awt.Graphics2D compatibility; Integrated PDF rendering for Widgets, Graphics (Charts) and HTML/CSS, to generate reports; Both client-side and server-side validation; Various automatic built-in security features to avoid cross-site scripting and CSRF vulnerabilities.