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  2. waifu2x - Wikipedia

    en.wikipedia.org/wiki/Waifu2x

    waifu2x is an image scaling and noise reduction program for anime-style art and other types of photos. [1] waifu2x was inspired by Super-Resolution Convolutional Neural Network (SRCNN). [2] [3] It uses Nvidia CUDA for computing, [4] although alternative implementations that allow for OpenCL [5] and Vulkan [6] have been created.

  3. hqx (algorithm) - Wikipedia

    en.wikipedia.org/wiki/Hqx_(algorithm)

    It is not related to hqx, but is rather a generic upscaling-smoothing algorithm. [8] hqx has also been implemented in ffmpeg for upscaling images and videos 2x, 3x, or 4x. An account of the production of the translation for ffmpeg is here and usage may be something like: ffmpeg -i %1 -filter_complex hqx=2 hqx2-%1 to produce a 2x image or video.

  4. Comparison gallery of image scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Comparison_gallery_of...

    The resulting image is larger than the original, and preserves all the original detail, but has (possibly undesirable) jaggedness. The diagonal lines of the "W", for example, now show the "stairway" shape characteristic of nearest-neighbor interpolation. Other scaling methods below are better at preserving smooth contours in the image.

  5. Deep learning super sampling - Wikipedia

    en.wikipedia.org/wiki/Deep_learning_super_sampling

    Nvidia advertised DLSS as a key feature of the GeForce 20 series cards when they launched in September 2018. [5] At that time, the results were limited to a few video games, namely Battlefield V, [6] or Metro Exodus, because the algorithm had to be trained specifically on each game on which it was applied and the results were usually not as good as simple resolution upscaling.

  6. Image scaling - Wikipedia

    en.wikipedia.org/wiki/Image_scaling

    When scaling a vector graphic image, the graphic primitives that make up the image can be scaled using geometric transformations with no loss of image quality. When scaling a raster graphics image, a new image with a higher or lower number of pixels must be generated. In the case of decreasing the pixel number (scaling down), this usually ...

  7. Core Image - Wikipedia

    en.wikipedia.org/wiki/Core_Image

    Core Image is a pixel-accurate, near-realtime, non-destructive image processing technology in Mac OS X. Implemented as part of the QuartzCore framework of Mac OS X 10.4 and later, Core Image provides a plugin-based architecture for applying filters and effects within the Quartz graphics rendering layer. [1] The framework was later added to iOS ...

  8. Quartz (graphics layer) - Wikipedia

    en.wikipedia.org/wiki/Quartz_(graphics_layer)

    In Mac OS X v10.5 Quartz 2D Extreme was renamed to QuartzGL. The Quartz Compositor is the compositing engine used by macOS. In Mac OS X Jaguar and later, the Quartz Compositor can use the graphics accelerator (GPU) to vastly improve composition performance. This technology is known as Quartz Extreme and is enabled automatically on systems with ...

  9. Pixel-art scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Pixel-art_scaling_algorithms

    This makes it useful for scaling the details in faces, and in particular eyes. xBRZ is optimized for multi-core CPUs and 64-bit architectures and shows 40–60% better performance than HQx even when running on a single CPU core only. [citation needed] It supports scaling images with an alpha channel, and scaling by integer factors from 2× up ...