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  2. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    2D/3D game engine packaged in a 3D modelar with integrated Bullet physics library [2] [3] Build engine: C: 1995 Yes 2.5D Windows, Linux, macOS, DOS: Duke Nukem 3D, Shadow Warrior, Blood, Redneck Rampage: Custom, free non-commercial use FPS engine; 2.5D, 2D grid base geometry Buildbox: C++: 2014 Optional Yes 2D, 3D Windows, macOS, iOS, Android

  3. Vox (video game) - Wikipedia

    en.wikipedia.org/wiki/Vox_(video_game)

    The core voxel engine technology was created over the course of the two day Ludum Dare Weekend. [6] Later the development was documented openly on a website titled "Let's make a voxel engine". [ 7 ] Vox was developed using an incremental release model and as new features and elements are added to the game, these are gradually released in updates.

  4. List of open-source video games - Wikipedia

    en.wikipedia.org/wiki/List_of_open-source_video...

    A voxel engine for building games similar to Infiniminer and Minecraft. Lugaru: 2005 2017 Action/third-person shooter: GPL-2.0-or-later: CC BY-SA [25] 3D: A game by Wolfire Games where the player is an anthropomorphic rabbit who seeks revenge when a group of enemy rabbits kill their family. Maelstrom: 1992 2010 Shoot 'em up: GPL-2.0-only: CC BY ...

  5. Category:Video games with voxel graphics - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_with...

    Download QR code; Print/export Download as PDF; Printable version; In other projects Wikidata item; Appearance. ... Pages in category "Video games with voxel graphics"

  6. Comanche (video game series) - Wikipedia

    en.wikipedia.org/wiki/Comanche_(video_game_series)

    Comanche was the first commercial flight simulation based on voxel technology via the company's proprietary Voxel Space engine (written entirely in assembly language). This rendering technique allowed for much more detailed and realistic terrain compared to simulations based on vector graphics at that time. [2] [3]

  7. Space Engineers - Wikipedia

    en.wikipedia.org/wiki/Space_Engineers

    Implemented as a voxel-based sandbox game set in an asteroid field in space, built on their own game engine, VRAGE 2. [13] Its core feature is volumetricity of the environment. Volumetric objects are structures composed from block-like modules interlocked in a grid and match the scale of the player character.

  8. Ken Silverman - Wikipedia

    en.wikipedia.org/wiki/Ken_Silverman

    The Build engine is a first-person shooter engine created by Ken Silverman for 3D Realms from 1993 to 1996. The engine was used in a number of popular games of the era, and its source code was released on June 20, 2000. [3] Shortly after the Duke Nukem 3D source code was released in 2003, Silverman added the Polymost renderer to the Build engine.

  9. Voxel - Wikipedia

    en.wikipedia.org/wiki/Voxel

    The voxel engine allows for both terrain destruction and creation. Outcast, is a third-person action computer game made by former Belgian video game developer Appeal, [19] with landscapes rendered by a voxel engine. Phase Zero is a 2002 unreleased action-shooter video game for Atari Jaguar, with landscapes rendered by the engine Voxel Space.