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The expansion includes additional units and multiplayer changes from StarCraft II: Heart of the Swarm, as well as a continuing campaign focusing on the Protoss race. The campaign, which focuses on Artanis as its protagonist, is a sequel to Wings of Liberty and Heart of the Swarm, and concludes the StarCraft II trilogy. [3]
Kim Taek-yong, known by his screen name Bisu[Shield] or simply Bisu, is a professional South Korean StarCraft player, playing the Protoss race. Famed primarily for sublime performance in the StarCraft: Brood War professional competitions against Protoss and, especially, Zerg, Bisu scored three successful Starleague performances, the most of any Protoss player. [1]
StarCraft is a military science fiction media franchise created by Chris Metzen and James Phinney and owned by Blizzard Entertainment. [1] The series, set in the beginning of the 26th century, centers on a galactic struggle for dominance among four species—the adaptable and mobile Terrans, the ever-evolving insectoid Zerg, the powerful and enigmatic Protoss, and the godlike Xel'Naga creator ...
StarCraft II: Heart of the Swarm is an expansion pack to the military science fiction real-time strategy game StarCraft II: Wings of Liberty, and the second part of the StarCraft II trilogy developed by Blizzard Entertainment, with the final part being Legacy of the Void. [3] The game was released on March 12, 2013.
StarCraft is a science fiction media franchise made up of real-time strategy video games developed and published by Blizzard Entertainment.The series has several games which carry the main story arc: StarCraft, its expansion pack StarCraft: Brood War, and the trilogy StarCraft II.
The story of StarCraft II continues on the story of the original StarCraft releases, dealing with the races of StarCraft and characters of StarCraft.. Wings of Liberty is set four years after the events of StarCraft: Brood War, and focuses on the conflict between Jim Raynor's rebel faction and the Terran Dominion regime led by its emperor, Arcturus Mengsk.
In its first month on sale, StarCraft II sold a total of three million copies worldwide. [119] As of December 2010, the game has sold nearly 4.5 million units. [120] The game was also heavily pirated, reportedly being downloaded over 2.3 million times, and setting a record for most data transferred by a single torrent in only three months. [121]
StarCraft 64 lacked the online multiplayer capabilities and speech in mission briefings. In addition, cut scenes were shortened. [65] StarCraft 64 was a runner-up for GameSpot's annual "Best Game Story" and "Best Strategy Game" awards among console games, which went respectively to Summoner and Ogre Battle 64. [69]
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