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Quizlet's primary products include digital flash cards, matching games, practice electronic assessments, and live quizzes. In 2017, 1 in 2 high school students used Quizlet. [ 4 ] As of December 2021, Quizlet has over 500 million user-generated flashcard sets and more than 60 million active users.
Websites feature online quizzes on many subjects. One popular type of online quiz is a personality quiz or relationship quiz which is similar to what can be found in many women's or teen magazines. Websites hosting quizzes include Quizilla, FunTrivia, OkCupid, Sporcle, Quizlet, and JetPunk.
Quiz bowl tests players in a variety of academic subjects including literature, science, history, and fine arts. [23] Additionally, some quiz bowl events may feature small amounts of popular culture content like sports, popular music, and other non-academic general knowledge subjects, although their inclusion is generally kept to a minimum. [24 ...
A quiz is a form of mind sport in which people attempt to answer questions correctly on one or several topics. Quizzes can be used as a brief assessment in education and similar fields to measure growth in knowledge, abilities, and skills, or simply as a hobby. They can also be televised for entertainment purposes, often in a game show format.
It should only contain pages that are Quiz games or lists of Quiz games, as well as subcategories containing those things (themselves set categories). Topics about Quiz games in general should be placed in relevant topic categories .
Cool Math Games (branded as Coolmath Games) [a] is an online web portal that hosts HTML and Flash web browser games targeted at children and young adults. Cool Math Games is operated by Coolmath LLC and first went online in 1997 with the slogan: "Where logic & thinking meets fun & games.".
Some of the more well-known topics in recreational mathematics are Rubik's Cubes, magic squares, fractals, logic puzzles and mathematical chess problems, but this area of mathematics includes the aesthetics and culture of mathematics, peculiar or amusing stories and coincidences about mathematics, and the personal lives of mathematicians.
The students who played the game using their own laptops could use the Wi-Fi available at the university, while those playing using mobile phones had to use 3G over the cellular network. The latter was a disadvantage, as the students had to pay out of their own pocket to play Lecture Quiz, as the telecom providers at that time charged per ...