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For the first-generation model, Toyota marketed the sports car as the 86 in Asia, Australia, North America (from August 2016), South Africa, and South America; [2] as the Toyota GT86 in Europe; as the 86 and GT86 in New Zealand; as the Toyota FT86 in Brunei, Nicaragua and Jamaica and as the Scion FR-S (2012–2016) in the United States and Canada.
Also, owners of the Xbox 360 Game of the Year Edition can run the game with all the DLC using disc 2. Fallout: New Vegas: Bethesda Softworks: June 23, 2016: Owners of the Xbox 360 Ultimate Edition can run the game with all the DLC using disc 2. [citation needed] Far Cry 2: Ubisoft: January 16, 2018: Far Cry 3: Ubisoft: March 30, 2017
Grand Theft Auto V was released in September 2013 for the PlayStation 3 and Xbox 360, in November 2014 for the PlayStation 4 and Xbox One, in April 2015 for Windows, and in March 2022 for the PlayStation 5 and Xbox Series X/S.
PS4 [18] Back 4 Blood: Steam MS Epic PS4 XBO PS5 XBSX/XBSS [19] Backgammon Blitz: PS4 PS3, Vita [20] Battlefield 2042: PS4 XBO [21] Steam EA, Epic PS5 XBSX/XBSS Black Desert Online: PS4 XBO [22] BlazBlue: Calamity Trigger: GFWL XB360 [23] BlazBlue: Chrono Phantasma: PS4 PS5 PS3 [24] BlobCat: Steam Switch [25] Borderlands 3: Mac Steam Epic PS4 ...
This is a list of original Xbox games that are compatible with the System Link feature, both released and unreleased. Platinum Hits releases may not system link with non-platinum hits releases due to some Platinum Hits releases having 'Title Updates' that will not link with older versions, and some games will not link with non updated versions if they have 'Title Updates' applied, either ...
Xbox 360 game [65] Fable Fortune [3] Fable II: Xbox 360 game [66] Fable III: Xbox 360 game [66] Fallout 3: 30 Available Xbox 360 game [14] Fallout 4: 30 4K with dynamic resolution, further draw distance and enhanced godray effects Available [3] [9] [62] Fallout 76: 30 Available [9] Far Cry 3 Classic Edition: 30 Far Cry 5: 30 Available [2] [19 ...
On PlayStation 3 and Xbox 360, RAGE often saw a disparity in the optimization on the hardware: major titles on PlayStation 3 usually had lower resolution and minor graphic effects, as in Grand Theft Auto IV (720p vs. 640p), [15] [16] in Midnight Club: Los Angeles (1280×720p vs. 960×720p) [17] and in Red Dead Redemption (720p vs. 640p). [18]
[8] [9] The team found they could render the game world with greater detail than in Grand Theft Auto IV because they had become familiar with the PlayStation 3 and Xbox 360's hardware. Art director Aaron Garbut said that while the consoles' ageing hardware was tiring to work with, the team could still render detailed lighting and shadows and ...