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In 1913, Dutch psychiatrist and writer Frederik (Willem) van Eeden (1860–1932) coined the term "lucid dream" in an article entitled "A Study of Dreams". [23] [15] [22] Some have suggested that the term is a misnomer because Van Eeden was referring to a phenomenon more specific than a lucid dream. [24]
Roger Zelazny's 1966 sci-fi novella The Dream Master, which applies computer-mediated dream telepathy in a psychotherapeutic setting, focuses on the protagonist's growing struggle to keep his balance as he enters the brain of a fellow psychotherapist who is blind, and subconsciously destructively hungers for the visual stimuli upon which dreams ...
Using a headpiece the company calls the “Halo,” Prophetic says consumers can induce a lucid dream state, which occurs when the person having a dream is aware they are sleeping. The goal is to ...
A dream character, sometimes abbreviated as DC, is an interactable human-like entity in the person's dream, especially while the person is REM-sleeping. The topic has been profoundly addressed in the lucid dreaming community, since while experiencing a lucid dream, the person can consciously interact with dream characters.
The term "pre-lucid dream" was first introduced by Celia Green in her 1968 book Lucid Dreams. It is preferred to the term "near-lucid" dream on the following grounds: Historical priority: it has been in use since 1968. Currency: it was subsequently adopted by other writers on the phenomenon of lucid dreaming, such as Stephen LaBerge (1985).
Dream imagery can change quickly and is regularly of a bizarre nature, but reports also contain many images and events that are a part of day-to-day life. [9] In dreams there is a reduction or absence of self-reflection or other forms of meta-cognition relative to during waking life. [ 5 ]
He devised the reflection technique for inducing lucid dreams, consisting in continuously suspecting waking life to be a dream, in the hope that such a habit would manifest itself during dreams. Tholey's research included the examination of the cognitive abilities of dreamers, as well as the cognitive abilities of dream figures. In the latter ...