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  2. Carmen Sandiego (video game series) - Wikipedia

    en.wikipedia.org/wiki/Carmen_Sandiego_(video...

    This title was released in 1998 and is intended to teach Math for kids age 9-12. The game features Chase Devineaux. In the game, Carmen Sandiego has invented a machine called the Quantum Crystallizer, and the user, playing the role of Agent 9, has to thwart her plans and restore 12 landmarks that Carmen has shrunk with the machine.

  3. The ClueFinders - Wikipedia

    en.wikipedia.org/wiki/The_ClueFinders

    The ClueFinders is an educational software series aimed at children aged 8–12 that features a group of mystery-solving teenagers. The series was created by The Learning Company (formerly SoftKey) as a counterpart to their Reader Rabbit series for older, elementary-aged students. The series has received praise for its balance of education and ...

  4. Munchers - Wikipedia

    en.wikipedia.org/wiki/Munchers

    The brand name is currently owned by Houghton Mifflin Harcourt, but is defunct. [1] Number Munchers is the first educational game in the Munchers series. Designed to teach basic math skills, it was popular among American school children in the 1980s and 1990s and was the recipient of several awards. [2]

  5. Carmen Sandiego Returns - Wikipedia

    en.wikipedia.org/wiki/Carmen_Sandiego_Returns

    A few months later in March, Edutainment Weekly quoted Houghton Mifflin Harcourt communications director Jennifer Berlin as saying that there would be future developments regarding an iOS app. [1] [24] Further details were peppered throughout press releases leading up to the game's official launch date: Carmen Sandiego Returns was advertised as ...

  6. Harcourt (publisher) - Wikipedia

    en.wikipedia.org/wiki/Harcourt_(publisher)

    Harcourt, Brace & World only existed between 1960 and 1970. The name Harcourt, Brace & World was used on books that were copyrighted as early as 1931, if not before. [6] [note 1] [7] By 1960, Harcourt Brace led the market in high school textbook publishing, but had little presence in the elementary school market.

  7. The Learning Company - Wikipedia

    en.wikipedia.org/wiki/The_Learning_Company

    The leading families of products were the Reader Rabbit series for ages 2–8, the Treasure Mountain Reading-Math-Science series for ages 5–9, the Super Solver series for ages 7–12, the Student Writing & Publishing Center for ages 7-adult, and the Foreign Language Learning series for ages 15-adult.

  8. How To Play The Yakuza Series In Chronological Order

    www.aol.com/play-yakuza-series-chronological...

    Called Ryƫ ga Gotoku 8 in Japan, this is the first main series game in the West to use the Like a Dragon title instead of Yakuza, due to the events of the game prior.

  9. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    Reader Rabbit is an educational video game franchise created in 1984 by The Learning Company.The series is aimed at children from infancy to the age of nine. In 1998, a spiritual successor series called The ClueFinders was released for older students aged seven to twelve.