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  2. Class diagram - Wikipedia

    en.wikipedia.org/wiki/Class_diagram

    In software engineering , a class diagram[ 1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.

  3. Object diagram - Wikipedia

    en.wikipedia.org/wiki/Object_diagram

    A static object diagram is an instance of a class diagram; it shows a snapshot of the detailed state of a system at a point in time. The use of object diagrams is fairly limited, namely to show examples of data structure." The latest UML 2.5.1 specification does not explicitly define object diagrams, [4] but provides a notation for "instances ...

  4. Unified Modeling Language - Wikipedia

    en.wikipedia.org/wiki/Unified_Modeling_Language

    A diagram is a partial graphic representation of a system's model. The set of diagrams need not completely cover the model and deleting a diagram does not change the model. The model may also contain documentation that drives the model elements and diagrams (such as written use cases). UML diagrams represent two different views of a system ...

  5. Factory method pattern - Wikipedia

    en.wikipedia.org/wiki/Factory_method_pattern

    In object oriented programming, the factory method pattern is a design pattern that uses factory methods to deal with the problem of creating objects without having to specify their exact class. Rather than by calling a constructor, this is done by calling a factory method to create an object. Factory methods can either be specified in an ...

  6. Booch method - Wikipedia

    en.wikipedia.org/wiki/Booch_method

    Class diagram The Booch method [1] is a method for object-oriented software development. It is composed of an object modeling language , [2] an iterative object-oriented development process, [3] and a set of recommended practices.

  7. Interpreter pattern - Wikipedia

    en.wikipedia.org/wiki/Interpreter_pattern

    Interpreter pattern. In computer programming, the interpreter pattern is a design pattern that specifies how to evaluate sentences in a language. The basic idea is to have a class for each symbol ( terminal or nonterminal) in a specialized computer language. The syntax tree of a sentence in the language is an instance of the composite pattern ...

  8. Composite pattern - Wikipedia

    en.wikipedia.org/wiki/Composite_pattern

    A sample UML class and object diagram for the Composite design pattern. [5] In the above UML class diagram, the Client class doesn't refer to the Leaf and Composite classes directly (separately). Instead, the Client refers to the common Component interface and can treat Leaf and Composite uniformly.

  9. Class (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Class_(computer_programming)

    In the terms of type theory, a class is an implementation‍—‌a concrete data structure and collection of subroutines‍—‌while a type is an interface. Different (concrete) classes can produce objects of the same (abstract) type (depending on type system). For example, the type (interface) Stack might be implemented by SmallStack that ...