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PCSX2 is a free and open-source emulator of the PlayStation 2 for x86 computers. It supports most PlayStation 2 video games with a high level of compatibility and functionality, and also supports a number of improvements over gameplay on a traditional PlayStation 2, such as the ability to use higher resolutions than native, anti-aliasing and texture filtering. [6]
PCSX is a free and open-source, video game console emulator that allows software designed to be used with the Sony PlayStation to run on personal computers. Over the years, development changed hands several times with PCSX-Reloaded (PCSXR) now being the main version. As of 2021, the emulator seems to be no longer under active development. [5]
RetroArch is a free and open-source, cross-platform frontend for emulators, game engines, video games, media players and other applications. It is the reference implementation of the libretro API, [2] [3] designed to be fast, lightweight, portable and without dependencies. [4]
Development of shadPS4 was started by George Moralis [10] [11] [12] in October 2022. [13] Moralis previously worked on the PS1 emulator PCSX and founded the PS2 emulator PCSX2, [14] [15] going by the user name "shadow". At the time, PS4 emulation had not advanced very far, with most existing emulators being only able to run 2D games reliably.
RPCS3 is a free and open-source emulator and debugger for the Sony PlayStation 3 that runs on Windows, Linux, FreeBSD and macOS operating systems, allowing PlayStation 3 games and software to be played and debugged on a personal computer.
.ISO files are commonly used in emulators to replicate a CD image. Emulators such as Dolphin and PCSX2 use .iso files to emulate Wii and GameCube games, and PlayStation 2 games, respectively. [7] [8] They can also be used as virtual CD-ROMs for hypervisors such as VMware Workstation or VirtualBox. Other uses are burning disk images of operating ...
In computer science, dynamic recompilation is a feature of some emulators and virtual machines, where the system may recompile some part of a program during execution. By compiling during execution, the system can tailor the generated code to reflect the program's run-time environment, and potentially produce more efficient code by exploiting information that is not available to a traditional ...
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