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  2. The Grand History of the Realms - Wikipedia

    en.wikipedia.org/.../The_Grand_History_of_the_Realms

    The Grand History of the Realms is an accessory for the Forgotten Realms which presents a definitive in-game history of the setting from the dawn of recorded history through the ancient days of Netheril and the Fallen Kingdoms, to the Time of Troubles and the upheavals of the present time in the setting. The text is accompanied by anecdotes ...

  3. Fabled Lands - Wikipedia

    en.wikipedia.org/wiki/Fabled_Lands

    A Fabled Lands Role Playing Game and 12 source books based on the original game books were planned to be written by Shane Garvey and Jamie Wallis of Greywood Publishing, however only the core book and the first source book (titled Sokara - The War-Torn Kingdom) were released. The RPG rules were based on the original rules of the game books but ...

  4. Forgotten Realms - Wikipedia

    en.wikipedia.org/wiki/Forgotten_Realms

    Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game.Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. [1]

  5. List of Warhammer Fantasy Roleplay publications - Wikipedia

    en.wikipedia.org/wiki/List_of_Warhammer_Fantasy...

    GW0111 Realm of Chaos: Slaves to Darkness (first of the two Realm of Chaos volumes, joint WFRP/WFB/WH40K hardback supplement, 1988, ISBN 1-869893-51-4) GW0026 The Restless Dead (collection of scenarios previous published in White Dwarf magazine , 1989, ISBN 1-869893-73-5 )

  6. Dark Age of Camelot - Wikipedia

    en.wikipedia.org/wiki/Dark_Age_of_Camelot

    Trials of Atlantis (ToA, October 28, 2003; February 27, 2004 in Europe) - added 3 new races (Half-Ogre, Frostalf, Shar) and high level content and zones (which are the same for each realm), and new terrain graphics for all areas of the game (including trees). A notable general feature introduced with this expansion was the ability to actually ...

  7. Magic Realm - Wikipedia

    en.wikipedia.org/wiki/Magic_Realm

    As a FRP game, D&D is a better buy, but as a game Magic Realm has a flavour all its own." [5] In Issue 79 of the UK magazine Games & Puzzles, Nick Palmer called the game "a plunge into the deep end of fantasy gaming for the hitherto conventionally-oriented Avalon Hill, and while it has many strong points the published product was badly finished ...

  8. Grailquest - Wikipedia

    en.wikipedia.org/wiki/Grailquest

    The rules of GrailQuest are quite simple when compared to current RPGs.The player must roll two six-sided dice and add the results. If the result exceeds 6 (which will happen 58.3% of the time), then the enemy is injured and loses a number of Life Points - how much depends on what the dice shows, as every point over 6 will count as a point of damage.

  9. Wizards' Realm - Wikipedia

    en.wikipedia.org/wiki/Wizards'_Realm

    Wizards' Realm is a fantasy system with a simplified, back-to-basics approach. [1] Character creation employs a class-and-level system; classes include wizards, spellcasters, knights, and anti-paladins. [1] The combat system is quite simple. [1] The book includes maps, a sample town, an errata, and an introductory scenario. [1]

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