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Stranger Things. ) Vecna, born as Henry Creel and later revealed as 001/Peter Ballard, is a fictional character and the secondary antagonist of the Netflix television series Stranger Things created by the Duffer Brothers. Portrayed by Jamie Campbell Bower and Raphael Luce, the character made his debut in the fourth season as a malevolent being ...
This article is about cast and characters from the Critical Role actual play web series. For characters from the Critical Role animated series, see List of The Legend of Vox Machina characters. The main cast of Critical Role at WonderCon in 2017. Critical Role (sometimes abbreviated as CR) is an American actual play web series in which a group of professional voice actors play Dungeons ...
The third campaign of the Dungeons & Dragons web series Critical Role premiered on October 21, 2021; it is set after the conclusion of the second campaign and Exandria Unlimited. The series stars Marisha Ray, Ashley Johnson, Laura Bailey, Travis Willingham, Liam O'Brien, Taliesin Jaffe, and Sam Riegel as the players with Matthew Mercer as the ...
The design of Vecna was devised by the show’s senior concept illustrator Michael Maher Jr., who provided Gower and his team with art to base the prosthetics on. Vecna’s burned, corpse-like ...
In the world of Stranger Things, Vecna may well be one of the most compelling villains to ever emerge from the Upside Down, and some of the tensest moments in Season 4 came when a character would ...
Vox Machina runs to the top of the tower, where they find Vecna, now in his full avatar god form, with Velora Vessar unconscious in his chest. Vecna cracks the tower in pieces with a meteor storm, and teleports Grog to a different plane. Vex catches the limp body of her little sister when she falls dead, while Grog eventually returns to the battle.
In this adventure, Vecna was given the rank of a lesser god. [18] Die Vecna Die! set up the transition between the second and third editions of D&D. [19] According to Shannon Appelcline, the adventure "touched upon the oldest locales and the most ancient myths of the D&D game" by involving the Eye and Hand of Vecna and using them to oppose Iuz ...
The second campaign is set about 20 years after Vox Machina's final battle against Vecna in Critical Role ' s first campaign, [62] [63] and except for a few secondary characters has a new cast of adventurers. Most of the story takes place on the continent of Wildemount, which is located to the east of Tal'Dorei, the setting of the first campaign.