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  2. Directed graph - Wikipedia

    en.wikipedia.org/wiki/Directed_graph

    A semicomplete digraph is a quasi-transitive digraph. There are extensions of quasi-transitive digraphs called k-quasi-transitive digraphs. [5] Oriented graphs are directed graphs having no opposite pairs of directed edges (i.e. at most one of (x, y) and (y, x) may be arrows of the graph).

  3. Tournament (graph theory) - Wikipedia

    en.wikipedia.org/wiki/Tournament_(graph_theory)

    A player who wins all games would naturally be the tournament's winner. However, as the existence of non-transitive tournaments shows, there may not be such a player. A tournament for which every player loses at least one game is called a 1-paradoxical tournament.

  4. Graph theory - Wikipedia

    en.wikipedia.org/wiki/Graph_theory

    A directed graph or digraph is a graph in which edges have orientations. In one restricted but very common sense of the term, [ 5 ] a directed graph is an ordered pair G = ( V , E ) {\displaystyle G=(V,E)} comprising:

  5. Graph (discrete mathematics) - Wikipedia

    en.wikipedia.org/wiki/Graph_(discrete_mathematics)

    A graph with three vertices and three edges. A graph (sometimes called an undirected graph to distinguish it from a directed graph, or a simple graph to distinguish it from a multigraph) [4] [5] is a pair G = (V, E), where V is a set whose elements are called vertices (singular: vertex), and E is a set of unordered pairs {,} of vertices, whose elements are called edges (sometimes links or lines).

  6. Cool Math Games - Wikipedia

    en.wikipedia.org/wiki/Cool_Math_Games

    Cool Math Games (branded as Coolmath Games) [a] is an online web portal that hosts HTML and Flash web browser games targeted at children and young adults. Cool Math Games is operated by Coolmath LLC and first went online in 1997 with the slogan: "Where logic & thinking meets fun & games.".

  7. Sprouts (game) - Wikipedia

    en.wikipedia.org/wiki/Sprouts_(game)

    The results for misère play are now conjectured to follow a pattern of length six with some exceptional values: the first player wins in misère Sprouts when the remainder (mod 6) is zero, four, or five, except that the first player wins the one-spot game and loses the four-spot game. The table below shows the pattern, with the two irregular ...

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