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  2. Uploading a mesh model - English - Second Life Community

    community.secondlife.com/knowledgebase/english/uploading-a-mesh-model-r274

    In Second Life all content is typically transferred via a CDN to users. The CDN has the task of optimizing the performance and often keeps copies of assets in geographically convenient locations, to speed up delivery. Grid: A Grid is a collection of Second Life Regions, either connected physically or by a map.

  3. Usernames and display names - English - Second Life

    community.secondlife.com/knowledgebase/english/usernames-and-display-names-r79

    In 2010, Second Life changed from registering new accounts with a "first name" and "last name" to a single-word username If you registered your account after mid-2010, you created a unique, single-word username; for example: mortimer1980, or jsmith57. When you log in to Second Life, you simply enter the username you selected when you registered.

  4. Second Life Quickstart - English - Second Life Community

    community.secondlife.com/knowledgebase/english/second-life-quickstart-r373

    3. Download and install Second Life To enjoy the rich 3D content in Second Life, you must download and install the Second Life Viewer, an application that runs on Windows and Mac OS. Most web browsers will download the installer automatically; if that does not happen, just click Download & Install Second Life.

  5. Using voice chat - English - Second Life Community

    community.secondlife.com/knowledgebase/english/using-voice-chat-r77

    Second Life speech gestures are animations that automatically play as you are speaking in voice chat. The speech gestures are randomly selected from nine different animations in your Library's Gestures folder, based on the intensity of your voice. There are sets of gestures for low, medium, and high-intensity speech volumes.

  6. English - Knowledge Base - Second Life Community

    community.secondlife.com/knowledgebase/english

    145 knowledge base articles in this category Sort By . Last comment date; Title; Start Date; Most Commented; Most Viewed

  7. Experiences in Second Life

    community.secondlife.com/knowledgebase/english/experiences-in-second-life-r1365

    In Second Life terminology, an experience is a set of avatar interactions created by one or more scripted objects. With an experience key , creators can build their experiences so that a user only needs to grant avatar permissions once for the entire experience rather than separately for each scripted object within it.

  8. Scripting object behavior - English - Second Life Community

    community.secondlife.com/knowledgebase/english/scripting-object-behavior-r62

    Linden Scripting Language, also referred to as LSL, is a programming language that allows you to add interactive behavior to any object in Second Life. For example, you can make fire, rain, or snow with particles, doors that open when you click them, lights that move or flash different colors — you can even create an entire game.

  9. Wiki Etiquette - LSL Scripting - Second Life Community

    community.secondlife.com/forums/topic/509422-wiki-etiquette

    The convo lead to discussion about a modification to an existing LSL wiki general purpose method that would make the matter being discussed be slightly more performant somebody edited the existing LSL wiki code entry as a result of the discussion, which broke the generality of the LSL wiki method. An edit which had to be reverted.

  10. Sculpted primitives - English - Second Life Community

    community.secondlife.com/knowledgebase/english/sculpted-primitives-r63

    You can find some free sample sculpt textures on the Sculpt Maps and Textures page of the Second Life Wiki. For information on how to create your own sculpt textures for Second Life, check out the 3D Software Guide and the Sculpt Textures in Paint Programs pages of the Second Life Wiki. Edited July 19, 2018 by Jeremy Linden

  11. How to improve Viewer performance - English - Second Life

    community.secondlife.com/knowledgebase/english/how-to-improve-viewer...

    The Second Life skins directory, C:\Program Files (x86)\SecondLifeViewer\skins. The Second Life cache directory. To determine this directory: Choose Me > Preferences. Choose the Advanced tab. Look for the Cache location setting. See also Technical overview of Second Life security. Troubleshooting tips