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Unreal Engine (UE) is a 3D computer graphics game engine developed by Epic Games, first showcased in the 1998 first-person shooter video game Unreal. Initially developed for PC first-person shooters, it has since been used in a variety of genres of games and has been adopted by other industries, most notably the film and television industry.
Unreal is a series of first-person shooter video games developed by Epic Games. The series is known for its exhibition of the namesake Unreal Engine that powers the games and is available for other developers to license.
Unreal Engine 5 (UE5) is the latest version of Unreal Engine developed by Epic Games.It was revealed in May 2020 and officially released in April 2022. Unreal Engine 5 includes multiple upgrades and new features, including Nanite, a system that automatically adjusts the level of detail of meshes, and Lumen, a dynamic global illumination and reflections system that leverages software as well as ...
Unreal Engine 4 (UE4) is the fourth version of Unreal Engine developed by Epic Games. UE4 began development in 2003 and was released in March 2014, with the first game using UE4 being released in April 2014.
It holds the official licence (acquired by Codemasters in 2020) of the World Rally Championship and is powered by Unreal Engine 4. It is the first Codemasters rally game to have the official WRC licence since Colin McRae Rally 3 in 2002. The game was released for Windows, PlayStation 5 and Xbox Series X/S on 3 November 2023.
In 2022, after The Initiative partnered with Crystal Dynamics, development restarted under Unreal Engine 5 and was a bit more productive. There are plans for the game to follow an episodic format, but it could still change before release. [ 22 ]
Ace Combat 7 was the first in the series to use Unreal Engine 4, [2] resulting from the original Ace Combat engine being in "a state of limbo" and the successes of the Tekken 7 development team in using Unreal Engine 4. [3] "trueSky", an Unreal Engine plugin that generates realistic clouds, played a notable role in the game's development, being ...
Having created editing tools for his shareware games ZZT (1991) and Jill of the Jungle (1992), [4] Sweeney began writing the engine in 1995 for the production of a game that would later become a first-person shooter known as Unreal. [5] [6] [7] After years in development, it debuted with the game's release in 1998, [8] although MicroProse and ...
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